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[:plant:] Official MUGEN Thread
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CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 11, 2006, 02:57 AM Local time: Sep 10, 2006, 11:57 PM #1 of 1438
HEY!!!!

Originally Posted by Scorpion14
ummm Shinobi...in that note you put up...one of the stage fatailites...says...."clouds" umm.. Is that the extra stage from the N64 version of Trilogy..or a better way to word it it...The Pit but rly high up with nothing but clouds around you *nothing else at all but a huge ass moon* because..if it is I HAVE TO HAVE IT I JUST GOTTA O_o please tell me it is....
I believe the stage you're looking for is the "Sky Battle" stage featured in a SF vs MK flash animation. It has The Pit II's bridge suspended in the clouds, and you can see distant mountains, stars, and a gigantic moon. Here's the link (I remember reading something about new users being unable to post links, so just add the missing code and you're good to go). ^^;;

rapidshare.de/files/32702701/skybatl.rar

Hey everyone. I've just recently gotten into M.U.G.E.N., and I've been lurking around, following this thread for a while. Needless to say, it's nice to see a group of good people who're willing to support others as long as the community mentality of helping others stays put. Please don't bite my head off for this, but I've got two requests to make. XD

I've been looking for the Shin Akuma/Evil Ryu versions of Kiga Cave from Street Fighter Alpha 3 for sometime, and I'm aware that the creator has closed his site down (warehousing... always with the warehousing). It'd be a big help, and I'd really appreciate it if someone could upload them for me; thanks!

The other request I have is... different. I downloaded Jehovanns' Motaro Sangriento quite some time ago, and never could figure out why he kept causing massive lag whenever he fought. Eventually, I ran Dos2Win in his folder, and voila! Problem solved. ^^

The thing now is, whenever he walks/jumps, M.U.G.E.N. seems to draw an extra (static) sprite of him way below the screen that causes a shadow to appear high in the background. I'm not sure what causes this, so I'm wondering if there's anyone who's script savvy with M.U.G.E.N. who could help me by taking a look at him. O=

That's all for now I guess. Hope to be of help to the Mugeneers here. ;D

Jam it back in, in the dark.
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 12, 2006, 09:14 PM Local time: Sep 12, 2006, 06:14 PM #2 of 1438
If anyone's still paying attention to me, I've taken some screens of the problems I've encountered with Jehovanss' Motaro Sangriento. oO;;

img154.imageshack.us/img154/3822/superbugmotaroyr0

Sorry if it's a bit big. I compiled the 4 PCX files into a JPg because ImageShack doesn't like PCX. Also, add the missing URL tags because of my lack of postage. :P

I'm open to any suggestions as to how I go about fixing this beast, and/or if it's not too much trouble, the pair of Kiga Caves for Shin Akuma/Evil Ryu from SFA3 would be nice. ^^;;

Is God Ryu a taboo character? I'd never even heard of a God character until Rugal (by @ndroide) and Ken (by Moldredd). :/

Double Post:
Originally Posted by Pistbag
Does anyone know a website with a working street fighter 3rd strike screen pack, the ones I downloaded never took me past the start menu.
Have you tried fiddling around with them? I remember downloading MACB4 and it took me forever to figure out how it worked. Try paying attention to the error messages that pop up and see if you can fix it. ^^

There's nowhere I can't reach.

Last edited by CyberDragon10K; Sep 12, 2006 at 09:15 PM. Reason: Automerged additional post.
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 14, 2006, 03:52 PM Local time: Sep 14, 2006, 12:52 PM #3 of 1438
Originally Posted by Lazyguy
There was a jojo pack offered somewhere back in this topic you should go look it up for motaro.
Question: Why do I need a JoJo pack to fix a Mortal Kombat character? oO;;

I'm still looking, but I fail to understand the logic behind that... and I'm still waiting for a RapidShare or something of the Kiga Cave variants if that's okay. ^^;;

Originally Posted by Scorpion14
O-o yah I think the CMD file too cause I looked at it n' stuff lol I want death not a stupid punch and ure out cold cause they dont die unless it says FATALITY!!!

Double Post:
or others words of course just to cover my-self...
I don't think there IS a way to alter their behavior without directly changing priorities in their CNS/AI files. Don't take my word for it, but most of the time MK chars are simply trying to attack when they accidentally execute a fatality. At least, that's what I gather from watching Kazmer13's dudes. :/

This thing is sticky, and I don't like it. I don't appreciate it.
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 17, 2006, 10:51 PM Local time: Sep 17, 2006, 07:51 PM #4 of 1438
Originally Posted by Sky Ryder
Double Post:
oh and whoever was looking for the kiga cave... ____________ its on stages page twenty
I was actually looking for the ones made by Dark Saviour. There's a red one (for Shin Akuma/Gouki), and a deep blue one (for Evil Ryu). I already have the Kiga Cave by Neo Gouki, but thanks for at least paying attention. ^^

Originally Posted by Lazyguy
I got confused on which motaro you were talking about cause jojo also has a motaro character so forgive me on that if you still want him i'll put him up bug free and everything no extra charge.
Seriously bug free? I remember when I first downloaded Motaro, he had so many loops in his coding that Mugen literally froze trying to go through his routines. Dos2Win eliminated the lag problem, but introduced the drawing of extra sprites for some weird reason. :S

Although, I am interested in a fixed Motaro Sangriento. Post up the link whenever you can. ;D

Originally Posted by Sky Ryder
I say we don't give ANY chars, since they can't post in th right thread.....
Am I right to assume I'm in this glorious little group of ignorants? I'll gladly move over to the request thread if that's what's supposed to happen. I just remembered reading the first page of this thread that we could make requests here is all; sorry. T_T

I am a dolphin, do you want me on your body?
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 18, 2006, 07:35 PM Local time: Sep 18, 2006, 04:35 PM #5 of 1438
Originally Posted by Sky Ryder
thats the thing, were not, were using the keyboard.... i cant find my joypads....
Conventional keyboards cannot interpret more than 2 simultaneous button presses. Therefore, if one player does a ducking block, the other cannot move and attack, or do other kinds of actions because the keyboard has already registered 2 buttons being pressed. :S

Find those joypads... SOON. ^^;;

Double Post:
On another note, does anyone know what's wrong with my Gundam EX Lifebars? I installed them recently, and though I have a few gripes (ugly combo font, etc), it's mostly good since there's a bar on top. I just wonder why the timer numbers and names don't appear. :/

I installed them into their own folder in data (much like Matmut's MvC Lifebar), and stuffed the fonts into their own folder in the Gundam EX Lifebar's folder. So the pathing is C://Mugen/Data/Gundam EX/Fonts to get to the fonts (for example, not exactly what I did). ^^;;

Is there something wrong with the fonts that came pre-packaged? I noticed that the FightTDX.def file refers to a fightfxe.air, but no such thing was included. If any help comes, I'd appreciate it. XD

How ya doing, buddy?

Last edited by CyberDragon10K; Sep 18, 2006 at 07:42 PM. Reason: Automerged additional post.
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 19, 2006, 05:50 PM Local time: Sep 19, 2006, 02:50 PM #6 of 1438
That's a BIG set of characters you got there jfuego. Although some of them aren't to my liking, if you enjoy them, that's no biggie then. I see you've got some characters I may want to acquire sometime, so I may PM you with a request or two. ^^;;

And Lazyguy, whatever happened to that bug free MK Motaro Sangriento you offered? O=

What kind of toxic man-thing is happening now?
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 20, 2006, 06:34 PM Local time: Sep 20, 2006, 03:34 PM #7 of 1438
Originally Posted by Lazyguy
and you dragon...i was told not to give you stuff so i supose if you request it in the right place then i can help you.
Whoever said that is a meanie; it's not like I'm one of those ogres that just comes in here demanding chars/stages and junk. I help out when I can, but apparently it's not enough... T_T

Thanks for the vouche Sky Ryder, and take your time uploading the Motaro Lazyguy. I'm not in a rush anyway (busying myself with other things in the meantime). ;D

FELIPE NO
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 23, 2006, 02:41 AM Local time: Sep 22, 2006, 11:41 PM #8 of 1438
Originally Posted by SOLDIER
Could someone help me out with my question in the previous page?
To be honest, I don't like downloading a game and extracting characters into what I call my "general" Mugen. For one thing, the characters are tailored for their specific game, and thus don't interact with the all-purpose chars properly (i.e. Kazmer13's MK chars can't fatality ER's Spawn for some odd reason). Plus, most of the time they look kinda weird, and feel out of place (I remember trying to import MKP chars... the horror... T_T). :/

What do you mean "Image is Linked" though? That automatically tells me there's something up with the SFF file. Maybe you should look in there? O=

What, you don't want my bikini-clad body?
CyberDragon10K
Lone Wanderer


Member 12382

Level 2.50

Sep 2006


Old Sep 24, 2006, 11:53 PM Local time: Sep 24, 2006, 08:53 PM #9 of 1438
Originally Posted by SOLDIER
I want to arrange the categories in alphabetical order. I want to replace one category with another, but I don't know how to do that.

I can't phrase this any easier.
The graphic files you see in FF are referenced by the coding for the EVE screenpack. The way I see it, you can jot down how the categories are arranged when the game runs, then switch the graphic files around so that they're in alphabetical order. Once that's done, rearrange the characters in your select.def file to match, and voila! ^^

Sorry apokolypse, I'd help you, but I haven't the foggiest idea. :S

Jam it back in, in the dark.
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