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I love that you could do both realistic and anime. My favorite is the one of Adriana Lima. Yum P:
Jam it back in, in the dark. |
You've gotten down facial structures. Those beautiful eyes, lips, etc. Now you'll have to work on anatomy and proportions. In all of these, their heads are too big for their bodies. You start off with too small shoulders, and it just gets smaller as you go down.
If you've used reference could we see them? It might help make mistakes more apparent. Or you could simply place your version of the picture over your reference. Just take down the opacity, and see the differences. SHoulders usually mean three heads across, or two heads + neck. Somewhere around there. Here's just an example with photoshop's lovely transform tool. I obviously made her head smaller. Then I lengthened her body, and made her hips wider. ![]() edit://Oh I just saw your edited post. Thank you~ I use refs in a lot of my pictures too though. ![]() There's nowhere I can't reach.
Last edited by aiyaitsai; Jan 24, 2007 at 01:36 AM.
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Actually I don't think a ruler is best. I mean proportions and slight guides all right, but when you break it down to having crazy guides and rules it just kills it. I was in a freshmen class for beginner's anatomy and proportions, and they had so many rules but that's just now the thing in real life. Uhh easier way to say that would be: understand general terms. General measurements. Like how chefs just know how much and don't need the measuring cup.
Yes, it depends on the artist's eye, and it's also good to step back and look at it from a distance (I find that when I draw and then scan it in, the thumbnail my comp gives makes my mistakes a LOT more apparent). Also remember not to draw from an angle. Try your best to look directly down at it, not slanted or having your sketchbook on an uneven surface. Loomis. Is. God. Damn Frostblade, I love you forever for that link-- I lost the one I went to way back when. :< edit://quickquickquick gesture drawings are good for understanding anatomy and how the body works (bend, curves, etc). Speedsketching, too. edit2://Feeling guilty for so many damn posts. To comment on Devoxycontin's post, I like model proportions. And since you seem to like models as well. 8 - 10 heads. I think a Barbie doll is 10. Mayyybe 11. (Don't ask me why I know that.) How ya doing, buddy?
Last edited by aiyaitsai; Jan 24, 2007 at 02:21 AM.
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Disappointed rant.
Spoiler:
With that said, okay so you wanted the head to be intentionally large in the fourth one. But you probably should've exaggerated it a bit more so that it's not half and half. Like caricature, or like this. My changes to her body besides the head, were on preference. So sure, maybe her body really is that way. I didn't see the reference so I wouldn't know the truth. My opinion is my own. With the other two, I KNOW what you're getting at, and I see when you're trying to use perspective and foreshortening, but it's not right. Okay so pen is final. I do love your strokes/shading and how well you handle the tool. But what stops you from using pencil next time? If you really want to get into it and understand mistakes, go ahead and read. If not, ignore-- how well you draw or how much you improve does not affect me. Spoiler:
edit:// V -- Heh, trust Vemp to know whether or not the boobs look wrong. I am a dolphin, do you want me on your body?
Last edited by aiyaitsai; Jan 24, 2007 at 08:16 PM.
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