For the record, I have no real opinion on Working Designs' localization, nor do I hold any loyalty to their games. I just know Lunar was boring-ass shit like every other contemporary.
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I apologise for any offence caused by my presumption. However, in light of your recent edit... why exactly do you like playing PS1 RPGs? =P
If you want to turn the question back on me, I'll tell you right now that my main interest is in the variations on the battle systems. A good story can compensate for a boring battle system, and vice-versa. That's why I like a lot of RPGs many people really don't like. Although... God alone knows why I enjoyed Eternal Sonata.
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Wait, what? I understand the position of people who don't like Working Designs' liberal approach to localization, but how do you get this passionate about this garbage without even knowing Victor Ireland's role in it? Isn't it worth researching?
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I don't care that much about localisation companies. They turn games into English, that's very nice of them. I tend to buy the product of that labour, and my interest in them ends there. It's not just Working Designs, I couldn't tell you anything about Atlus, NIS America or any other such company. If you hadn't mentioned Vic Ireland by name I wouldn't have known that name. I'm sure I've heard it a time or two, but... eh, hardly important.
I don't even have such strong feelings about Working Designs, I just refuse to believe they were as wonderful as many people seem to think. That seems to give entirely the wrong impression. I'm writing lots in response to this thread primarily because I have the (perhaps mistaken) impression that some people are writing off the new localization even before it is written. Well... that doesn't sit well with me.
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The only difference between you and Gech right now is that you've gone and swung in the opposite direction of his statement. You've written me off despite the fact that I said none of those things, and in reality all I said is that the game needs to be spruced up to be entertaining and unique.
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In that case, I must apologise. It was never my intention to misrepresent you. It would appear that I have simply assumed that you would play into my preconceived role of the Working Designs fan, and reacted accordingly.
For that I do apologise, again.
I am however sincerely curious as to the statement that the game would require to be 'spruced up' in order to be entertaining. I'm willing to accept the statement on face value, in order to further a discussion. I just want to know exactly how you're aware of this? I'm personally not familiar with any version of the game other than the Working Designs version, and only the first.... I dunno, say 40% of it at that.
I'm
not trying to argue with you, I'm asking you how you know what was the content of the script prior to the involvement of Working Designs.
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If Alexander O. Smith wants to take a stab at it, fuck yeah, hand the man the goddamn script. I'd go for some olde english in my Lunar, just for kicks.
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I admit that I had to look up the name, since as previously stated I take absolutely zero interest in the personalities involved in localisation. The only thing I find important is the final product. With that said, I've enjoyed his work, and I certainly agree that he's one example of a localisation producer (if that is the term) who could probably bring a whole new and interesting take on the game.
I don't mean to seem so... what was it...? Batshit Insane. :P
I'm just frustrated by the prejudice of nostalgia.
I am a dolphin, do you want me on your body?