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[Wii] Freeloader?
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Soluzar
De Arimasu!


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Mar 2006


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Old Feb 29, 2008, 09:20 AM Local time: Feb 29, 2008, 03:20 PM #1 of 84
I can't see them selling many copies of PAL Brawl if this gets a good take up though, given that the predicted launch date is still sometime in 2019 or something.
I don't know... I used to double-dip games I'd imported sometimes on the Gamecube, because the disc-swapping involved in using the Freeloader was a bit of a pain compared with directly booting a domestic game.

For an RPG where you play once, complete the game and then likely never touch it again, it's fine. For something like SSB where you could be booting it daily for a couple of years, it's a pain in the arse.

With regards to the topic, this is probably the thing that will finally tip me into getting a Wii, if the disc continues to work for a while.

Jam it back in, in the dark.
Soluzar
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Old Feb 29, 2008, 10:58 AM Local time: Feb 29, 2008, 04:58 PM #2 of 84
Think of it this way, the more people easily obtain a Freeloader (one that doesn't become useless in a week), the more likely they are to buy legit games (even if they do import), ergo the less likely they are to modchip their console and thus have access to warez.
That's an excellent point. There are solutions for the Sega Saturn and the Gamecube that allow imports but don't allow pirate copies. The equivalent on most other systems permits you to load illegally copied games. It's a shame that importing and piracy are tied together this way.

There's nowhere I can't reach.
Soluzar
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Old Mar 6, 2008, 08:40 AM Local time: Mar 6, 2008, 02:40 PM #3 of 84
Everyon.e forgets about Europe

THIS IS WHY WE HAVE THINGS LIKE FREELOADER
Ahh... yeah. I don't know if my GameCube collection would be even half the size it is without imports. Admittedly some of the games did eventually come out in Europe... about a year later. That's no good, when you're reading about how cool the game is on the internets.

This thing is sticky, and I don't like it. I don't appreciate it.
Soluzar
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Mar 2006


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Old Mar 23, 2008, 05:05 PM Local time: Mar 23, 2008, 11:05 PM #4 of 84
Even if you purchased a PAL copy of Suikoden II, you would still be unable to buy a compatible copy of Suikoden III, since it was never released over here. When I get to that point I'm interested in transferring my save data for whatever bonus fun is on offer, which is why I'm sticking to the imported NTSC-U/C release of Suikoden I and II.

I am a dolphin, do you want me on your body?
Soluzar
De Arimasu!


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Mar 2006


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Old Mar 23, 2008, 05:12 PM Local time: Mar 23, 2008, 11:12 PM #5 of 84
You can't transfer PAL saves to NTSC sequels? I'd never considered that as a problem. That's decidedly unfortunate.
I don't have certain knowledge that you can't. However, the save files are identified by the Sony product code. Licensed third-party titles released in America have product codes in the form of SLUS_xx.xxx whereas European titles have codes in the form of SLES_xx.xxx instead. Call it an educated guess that it will only be looking for a specific product code.

I don't know for sure that it won't accept a PAL save, but since I can play American PS1 games, it seems like I might as well play safe. If it will only accept the product code from the American game, I'm covered.

From Suikoden IV onwards I'll go back to the PAL releases because I was able to pick them up locally.

Confirmed.
Originally Posted by SuikoSource Forums
Memory Cards:
The NTSC game is NOT compatible with PAL memory card saves, so there is no way to port PAL Suikoden 2 data across, unfortunately. All Memory cards still work fine for saving and loading S3 data, though. *EDIT* Some methods appear to be out there which may allow the data transfer, if you find one which works 100% of the time, pm me and ill add it here, and credit you of course. Happy Hunting!
Sounds like it can be possible... perhaps you need to find a way to edit the save on your memory card, something like that. I think I'm better off just playing these games using my Breaker Pro bootdisc. I know loading your old save data isn't that important, but since there's no disadvantage to me by playing the American versions, I may as well.

I was speaking idiomatically.

Last edited by Soluzar; Mar 23, 2008 at 05:20 PM.
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