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[PS2] Soul Nomad and the World Eaters
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Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Sep 25, 2007, 02:33 PM Local time: Sep 25, 2007, 08:33 PM #1 of 20
Is it just me or does that dialogue font look serious weird? Take a look a the seventh screenshot and tell me that I'm imagining it if you wish, but that 'g' and 'b' look like they don't fit with the rest of the letters.

Just another example of sloppy localisation on the part of NIS America, I guess. They bring some of the best games over, and they do nice work overall... but they are so sloppy about the little details.

How ya doing, buddy?
Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Sep 25, 2007, 04:47 PM Local time: Sep 25, 2007, 10:47 PM #2 of 20
Yeah, it looks like the same font they used on Disgaea 2 which just made if feel weird after having Disgaea's font burnt on my retina. Their choice in font as of late as puzzled me as they had good fonts in Phantom Brave and Makai Kingdom.
It was this bad in Disgaea 2? I didn't really notice, since I was too busy staring at the mass of horrendous typos and spelling mistakes in that game. They released that one when their QA team was out to lunch, I tell ya.

I'm a huge NIS fan, but I'm not a fan of NIS America at all. They just bring me the games, ya know? I like the company that makes the games.

How ya doing, buddy?
Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Sep 26, 2007, 01:51 AM Local time: Sep 26, 2007, 07:51 AM #3 of 20
I'm rather lenient on typos and misspellings as I'm horrible in that manner myself. So long as the voices are ok and speak with good grammar I can live. It's just that the font is annoying with all the sharp angles as opposed to the rounded style of the previous games' fonts.

I rather like NISA for being a rather off the wall localizer releasing off the wall RPGs. It's just that they seem to be slipping in some finer areas now.
Like I said, the overall quality of their work is fine. They really need to keep working on the details though. Personally typos and misspelled words drive me nuts. Ruined my experience of Disgaea 2, because it breaks immersion for me.

This thing is sticky, and I don't like it. I don't appreciate it.
Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Sep 30, 2007, 06:26 AM Local time: Sep 30, 2007, 12:26 PM #4 of 20
I just started playing this. I have to admit that I don't understand anything about the way the game is supposed to be played yet. I get the most basic ideas, but the details will continue to elude me for a few more hours. I guess that's half the fun, but it's been a long time since I picked up an SRPG that I didn't already mostly understand. All the previous NIS titles have been pretty similar after all, and almost every other game in the genre owes a huge debt to Fire Emblem and (to a lesser extent) Final Fantasy Tactics.

The font looks every bit as funky as I thought it might from that screenshot up there. The story is just plain weird, and not in the usual NIS way. I can tell that NIS America have punched up the dialogue rather, adding an even more vulgar feel to Gig's dialogue than was in the original. I don't exactly mind that, since it's still in character. I have spotted one glaring grammatical error, which is par for the course with NIS America, but I guess there's not much to complain about so far with the localisation. The English voices sound fine, as you'd expect from this company.

I've heard there's not much variety in the moves you get in this game, but it's an interesting concept. Right off the bat I've got to say I don't instantly feel drawn in by this game, but I'll certainly keep playing to see how it develops before I make any kind of a judgement.

It's odd to see an NIS game without their usual style of amusing dialogue. I thought that Disgaea 2 was a more serious and less funny game than Disgaea, but this is much more serious yet. It actually reads like a straight up RPG story this time. I suppose Phantom Brave did as well, but I couldn't stand the characters voices in that, so I didn't give it a chance to impress me.

Overall it seems like there's a lot to take in and to understand. People say this game is rather similar to Ogre Battle, which I have never played. That might explain why I'm finding it all rather unfamiliar. If all the other players of this game have encountered the system before, it's going to help them a lot.

That's my first impressions, based on less than an hour of play. I'll say more when I've actually got some idea what I'm doing. I hope there are decent number of other GFFers playing this, so we can compare notes. Once I've put in another couple of hours I'll be in a better position to discuss the game with y'all. In other words, this evening.

How ya doing, buddy?
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