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[Multiplatform] Lego Indiana Jones - He no nuts, he's crazy!
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Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Jul 29, 2007, 11:45 AM Local time: Jul 29, 2007, 05:45 PM #1 of 30
Lego Star Wars succeeded because there was a large cast of playable characters, with a range of different abilities. Unless they can come up with an equally large cast of characters from the Indiana Jones movies, I don't see this being the same kind of fun.

Jam it back in, in the dark.
Soluzar
De Arimasu!


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Level 37.11

Mar 2006


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Old Jul 29, 2007, 05:28 PM Local time: Jul 29, 2007, 11:28 PM #2 of 30
That borders on ridiculous. Indiana Jones movies were different from Star Wars anyway, why on earth would they be "the same kind of fun", much less need be?
It seems like this game has been greenlighted on the basis of the sales performance of the two Lego Star Wars titles, which is why I make the comparison. It's not like I'm the only one making the comparison between the two concepts.

Quote:
It wasn't the large amount of characters that made it great. It probably added much of the replay value, but to tag the quality of the experience only on that? Tsk.
I'm going to have to disagree with you there. In Lego Star Wars, you'd have a different set of characters for each level, in Story Mode, so it wasn't only for replay value that the size of the cast came into play. The characters were divided up into groups with different abilities, which helped introduce some variation into the game. It was common enough to play as several different characters in the course of a single level.

I'm sure this game will be fun for hardcore Indiana Jones fans, but I think it's a mistake to assume that the success of Lego Star Wars implies a similar kind of success for Lego Indiana Jones. It just seems to me that Star Wars is inherently suited to Lego, and to gaming in a way that Indiana Jones is not. The whole sci-fil milieu lends itself well to a lot of fun platform game mechanics.

There's nowhere I can't reach.
Soluzar
De Arimasu!


Member 1222

Level 37.11

Mar 2006


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Old Jul 29, 2007, 08:26 PM Local time: Jul 30, 2007, 02:26 AM #3 of 30
Yeah, but who actually used all those different characters? If you liked playing the Jedi characters, you'd use Luke, Obi-Wan, Qui-Gon, etc on every level you could. You only functionally had three characters anyway - lightsaber guy, blaster guy, and useless tagalong guy with a special ability you need. The only real difference is that one blaster guy was Han, and one was Chewie, and you picked based on that.
Alright, so there was lightsaber guy, blaster guy, and a couple of other types that were necessary for various things. Can we call that maybe six different characters? When I think of Indiana Jones movies, I can think of exactly one character who is likely to be playable. Indy.

Seriously, who else is there? I admit it has been a while since I've seen these movies, but what other characters are there who you might want to play as? Who would have any abilities which could contribute to the game? Indy's dad? Sallah? I dunno how much fun that will be. I also don't see the plots of these movies adapting nearly well to the platform game concept as Star Wars did, but I'm done disagreeing with the prevalent opinion here. I shall trouble you no further.

This thing is sticky, and I don't like it. I don't appreciate it.
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