|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
No game is perfect. However, to avoid being a troll, I'll list those I feel come closest. In no particular order: Super Mario World: Never had level-design in a 2D platformer been so complex, and yet so beautifully simple at the same time. I still play this game all the time. It's always going to remain a favourite. Super Metroid: The sense of discovery and exploration, along with the gradual increase in the powers available to the player made this game constantly interesting and always fun. There were very few noticeable flaws, and it inspired a legion of imitators. Disgaea: It is of course, open to the accusation that all one must do is grind sufficiently, and then cruise through the rest of the game on autopilot, but I've never had so much fun discovering the limits of powergaming. Making my characters all they can be is a task that required genuine thought. That's rare. Katamari Damacy: Somewhat more tight and lean than the sequel, and thus gains the higher accolade from me. Nothing like this had ever been done before. We <3 Katamari wins praise too, just not so much. After all, by thate time, we'd seen it before. Castlevania: Symphony of the Night: Take the formula invented by Super Metroid, and fuse it with the setting from Castlevania, and you have a game which is scarcely original, but which did almost everything right. This game should be required reading for any would-be game designer. The Legend of Zelda: A Link to the Past: In some ways, the feel is the same as Super Metroid. The more toys you get, the more stuff you can do. However, in other ways, this game distinguishes itself far above comparisons, and has never been equalled, much less bettered, by the other games in the franchise. Jam it back in, in the dark.
Last edited by Soluzar; Dec 18, 2006 at 03:40 PM.
|