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Horizontal and Vertical Scrolling Shooters!
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Darkcomet72
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Old Mar 4, 2006, 09:32 PM #1 of 118

So it's not entirely accurate (you bomb the buildings instead of ramming into them)(yes there WERE 2 buildings there)

Jam it back in, in the dark.
Darkcomet72
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Old Mar 5, 2006, 11:14 AM #2 of 118
Destroy the C -WTF THAT THING HAS LEGS-

Great game.

There's nowhere I can't reach.
Darkcomet72
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Old Mar 5, 2006, 03:35 PM #3 of 118
The SNES version of Gradius III is definately doable, yes. Even on Arcade mode.

But the Arcade Version is cheap. Not like Metal Black cheap. Like Shotgun to the face cheap. People actually did not like it because of the difficulty.

This thing is sticky, and I don't like it. I don't appreciate it.
Darkcomet72
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Old Mar 5, 2006, 10:43 PM #4 of 118
Mushihimesama has 3 difficulty levels, so it's hard to compare difficulty to a game like Gunbird 2. Default is original, which I think is the easiest of any cave game ever (next to ESPgaluda). Manic is tricky however, but definately doable. Ultra is perhaps the hardest of any cave game ever (cept mabye Ketsui).

ESP.Ra.De is good, but outdated by later cave games in terms of level design. Bosses suck outright IMO.

I am a dolphin, do you want me on your body?
Darkcomet72
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Old Mar 5, 2006, 10:51 PM #5 of 118
Yeah, Ketsui eases you into the game for the most part.

Still, to complete the special loop seems harder than completing both loops in DDPDOJ. They are both IMO Cave's best games.

I was speaking idiomatically.
Darkcomet72
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Old Mar 6, 2006, 09:53 AM #6 of 118
I request MrMonkeyMan make an Kakusei-only vid. From the moment he starts, he must be in Kakusei mode. If he gets hit, he must immediately turn back into Kakusei mode. That would be cool (especially since they did it already with ESPgaluda II)

What kind of toxic man-thing is happening now?
Darkcomet72
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Old Mar 7, 2006, 10:21 PM #7 of 118
I'm like the only person who think Ikaruga is better than Radiant Silvergun. Even in the music department.

I could never get into chaining in RS, because you can only chain 1 color for the majority of the levels, leaving enemies out. Sure, it's unconventional, but I wasn't too fond of it. And the fact that you HAD to score to level up your weapons made it very unforgiving. It's still a fantastic game, with some cool bosses as well.

FELIPE NO
Darkcomet72
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Old Mar 7, 2006, 11:11 PM #8 of 118
Originally Posted by Elixir
I own both games and trust me, Ikaruga is better. Radiant is sought after and overpriced to hell, though. Just check ebay.

See what I mean?
LOL people still call Ikaruga "Radiant Silvergun 2".

Edit: Wait WTF price was an irrelevant factor in my argument.

What, you don't want my bikini-clad body?
Darkcomet72
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Old Mar 7, 2006, 11:43 PM #9 of 118
Hiroshi Iuchi was on acid when he made this game

Ikaruga has some crazy insights as well, some that I actually prefer.

I can't believe he did the music for Ikaruga as well. He praises Sakimoto's work on RS but dosen't realize there are a few people that prefer his own work

Jam it back in, in the dark.
Darkcomet72
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Old Mar 12, 2006, 11:08 PM #10 of 118
Originally Posted by NES Oldskooler
I've seen that Ikaruga video before, but I just noticed something. Early on in the video, when one of the ships is being blasted by the huge laser, it presses him up against the wall, but he doesn't die.
You can't die by touching the farthest wall. Try it. At the start of stage 3, move straight left or right into the wall. You won't die.

Originally Posted by PKO
Yeah, lately I've been playing these two games on the PC called BlueWish and GreenWind (Link). The screens are a bit small but the games are good; I like BlueWish the best.
Yeah, those games are great. Mostly Cave clones, but always a good thing.

OKAY TIME TO TALK ABOUT MY FAVORITE PC SHMUP OF ALL TIME:

Galax



Galax is a fantastic shooter with a very unique gameplay, and level design that compliments the gameplay perfect, for the most part. The game has 6 levels with some very dynamic level design, all unique situations that will require clever planning if you are to score for points.
------------------------------------------------------------------
Controls(From Caiman free games site):

- From inside game
Arrow Keys = Movement (Game Pad)
C = Radar use/cancellation (A button)
X = Bomb selected object and Attack (Dual functions)(B Button)
Z = Shoot (C Button)
Esc = Pause/START button
F12 = Screen shot
Game pad users: the keys for game pad/joystick are redefinable.

- From inside menu
Arrow Keys = Item selection
Z = Activaste selction
Esc = Start

Using the bomb (keyboard keys)
While holding down the C key, push the X key then release both keys.
Selected targets will be hit if executed correctly.
------------------------------------------------------------------
First off, and this is likely to turn off many: You have a life bar AND lives. Now, you have a normal weapon which shoots a twin shot and two side shots that slightly home in on the enemy within the proximity. In short, it's basic.



But that's nothing compared to your secondary mechanic: A Lock-on device. Pressing the lock on button (C) activates a grid, it's dimensions the width of the ship to the top of the screen. If you hold it out for 2 seconds, it will literally expand to cover the whole screen. This allows you to lock on to enemies in order to do stuff with them.


Lock on device -------------------------------- Fully Expanded lock on screen

If you have enemies locked on for a while, their health (in numeric value) will be shown right above them.

If you let go of the (C) and you have enemies locked on, you will then stop moving. You have a short limited time to insert a command:

If you press (Z)-(X)-(C), then all enemies will be on freeze mode, and will stop all action. Frozen enemies will be indicated with a yellow crosshair. Any bullet touching a Frozen enemy will give you 10 points.

If you press (Z)-(Z)-(X)-(C), then all enemies will be on crush mode. Any enemy in this mode (large even!) will be marked with a purple crosshair, and once the diamond within it makes a full rotation, that enemy is destroyed! This does not work for all enemies, however.

Now comes the fun stuff:

If you press (up)-(down)-(Z)-(X)-(C), then all enemies will be on capture mode. Any enemies in this mode will BECOME YOUR ALLIES FOR A LIMITED TIME! A blue crosshair is the marker. Mines that home in on you suddenly home in on the other (non captured) enemies. Enemies that shoot toward you will shoot the enemy with blue bullets (the ally color). This is where the gameplay really opens up.


If you were to play just for beating it, you might as well freeze and crush everything to death, but that's no fun. If you want to play for points, you will NEED to us crush FAR LESS OFTEN. Freeze can give you a nice source of points, and Capture; well, any enemy bullet that hits an ally or any ally bullet that hits an enemy is worth 100 points. If a LARGE enemy is destroyed by allies, a TECHNICAL BONUS of 5000 points is rewarded. Finding out the methods of getting the Technical bonuses aren't hard, but pulling them off are certainly rewarding. The ultimate target is 1 million points ALL CLEAR.

Level design uses different situations that you will have to adapt to. For instance:



If you were on the RIGHT side of the screen at this point, you would have to freeze the middle section to open it up. Some of the later bosses have EXTREMELY COMPLICATED attack patterns, making them difficult to defeat.

The man responsible for this game, MasaHG, also did the music, which I think is great. It has a very heroic retro feel that suits the game perfectly.

The game can be downloaded here:
http://www003.upp.so-net.ne.jp/masaHG/glxmain.htm
the very last link before the break. It's a ZIP file, use WinRAR or WinZIP to open.

Once you unloaded all the files, go download the updated music here:
http://www.caimen.us/ZZZ/oggalax%20resampled.zip
It will come with a new music folder (Replace the old folder with the new one)
and a new EXE file to play the new music (replace this one with the original game). The music is just resampled OggVorbis with higher quality than the original General Midi files.

Have fun!

There's nowhere I can't reach.
Darkcomet72
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Level 44.27

Mar 2006


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Old Mar 14, 2006, 04:03 PM #11 of 118
Originally Posted by Shin

More recently, Alien Hominid is the only scrolling shooter worth playing on modern consoles but it is fucking awesome. ^_^
I thought Alien Hominid was kinda dull, actually. It wasn't boring (some of the bosses were awesome), but it felt too loose. And the normal enemies point blanking you from straight behind is never fun, just cheap. The final boss just flat out sucked, because it completely immobolizes your freedom (the machine just before it was fantastic, though)

Gradius Gaiden is a WINNER of a game, though. One of the best Horizontal scrolling shooters period. IMO even better than Gradius V (though that one is fantastic as well)

Cue MrMonkeyMan with a long, dull, and boring rant on how long, dull, and boring Gradius V is.

This thing is sticky, and I don't like it. I don't appreciate it.
Darkcomet72
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Old Mar 20, 2006, 09:28 PM #12 of 118
Parodius is very awesome, the only MAJOR gripe I have are the pickups that start a roulette on the bar. I usually lose everything, then die, then instant game over.

How ya doing, buddy?
Darkcomet72
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Old Apr 23, 2006, 01:39 PM #13 of 118
Originally Posted by Mucknuggle
I like how I suck at Gradius V. How do I get past boss #2 without dying? Are there videos that I can watch to help me learn?
I'm assuming you haven't beaten the game, even with credits, yet, so you don't have the weapon edit which has a few more weapons. Quite a few videos use this, so they might not be of use. What option formation are you using?

If you want to see videos anyway, check out this hueg selection. Check the descriptions to see what type is being used.

I still have yet to beat this with one credit

I was speaking idiomatically.
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