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My favorite boss fights usually have attacks that are fun to dodge. Atmosphere can play a role, but I'm seeing too many choices here that are based purely on style and no substance.
Seven Force is cool, but it's attacks are extremely scripted. Soldier and Crab force are the only ones I find fun. I love the Gryffon fights in the first DMC, because you're dodging wonderfully complicated electrical patterns and attacks and stuff. Come to think about it, DMC had overall better bosses and enemies than DMC3. I also loved the final boss battle "Greedy" from Ristar, because it has a perfect blend of intuition and memorization: once you master it, you can beat him pretty much unscathed, but the feeling is satisfying. I know everyone hates SNKP's attempts at prolonging the Metal Slug games, but my favorite bosses have always been from Metal Slug 5. THIS is 99% substance... some of the bosses don't even look interesting. The final boss was extremely disappointing, though. Someone mentioned Shattered Solder, and while I never played it, I have played the incredibly underrated Neo Contra. A surprisingly polished arcade style game, the bosses were numerous and fun to fight, which almost reminded me of Treasure in a way. I never use that guard spinning thing, at all, though, not because it's useless, but because it's TOO USEFUL. Oh, and Sin and Punishment. Tons of awesome bosses. If you've played it, you'll know how awesome the bosses are. Jam it back in, in the dark. ![]()
Last edited by Darkcomet72; Jun 15, 2006 at 07:03 PM.
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