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Originally Posted by AcerBandit
Well it makes sense guys. The way Super Monkey Ball works is that you tilt the world to roll the monkey the direction you want. So basically a flick up would make the world rapidly move upwards and flick up the monkey ball which would basically be mimicking a jump. It's just an extension of the design already in place. Why would you guys bitch about furthering a great design?
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You heard the old adage "If it ain't broke, don't fix it". I already know that the controller is going to provide a unique experience, but the ability to jump WILL drastically change the gameplay that I know and love. If I see fantastic level design that complements it perfectly, and they pull off the jumping well enough to not be tedious, then perhaps I'll reconsider.
Super Monkey Ball 1&2 are my 2nd and 3rd favorite games for the gamecube, respectively. I don't consider myself a hardcore player, but the main game has always been the prime point in those games, and while I'm not very good, I was dedicated enough to get the master stages in both games (although it was dreadfully easy in the 2nd game). I myself don't want to see the core gameplay changed at all, because what we have right now is perfect. I can see the folks over at KLOW busting up windows once they recieve this news.
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Quote:
What picture are you talking about? Are you talking about the "PIXELS!" picture? I have no idea what that's from but I found it on 4chan a while ago.
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Chris Dlugosz is the owner of
www.pixelcomic.net, which is my favorite webcomic of all time. He also owns his own personal site
www.chrisdlugosz.net, which is rather interesting to look at from time to time. The pic looks JUST LIKE HIM, and he's the only person I know who would dress up in a suit & tie, point at the screen, and shout PIXELS in all caps.
Oh and check this out
How ya doing, buddy?