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Unnecessary Violence, language, and 'Darkness' in games
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Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old Apr 6, 2006, 03:51 PM #1 of 37
Really, too much of anything is a bad thing. It doesn't matter what you're talking about.

I have to agree with knkwzrd there that it would be more surprising if GTA:SA didn't have alot of swearing seeing that it's an M rated game, with gangsters... it's to be expected I thought.

I myself don't really notice excesive swearing if it fits the game and has good voice acting. Heck I'm probably swearing more when my guy gets hit then the actual character is.

So to answer your question there is a line where too much swearing or just swearing in certain games is a bad thing, but do I think that we've crossed that line? No. But I wouldn't reccomend having Jack saying "Shit!" when he gets hit any time soon.

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Slayer X
Why do you not draw your sword?


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Level 33.36

Mar 2006


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Old Apr 6, 2006, 11:42 PM #2 of 37
it's because it was the same level design and what not with updated moves which gave the player a HUGE advantage.

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Slayer X
Why do you not draw your sword?


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Level 33.36

Mar 2006


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Old Apr 9, 2006, 06:18 PM #3 of 37
The thing is though that when it comes to simulation or a game that is supposed to feel real, it has to have accurate violence, too much it's unrealistic, too little and it just looks stupid.

Take BLACK for example. Most review sites gave it a lower rating just because it didn't have blood. Where games like Prince of Persia 2 got hit for HAVING blood.

So really it depends on what the developer is shooting for, and then adjust things like violence and swearing accordingly.

You can't really complain about the swearing in GTA, because if you've ever been to a ghetto, you'd know that the "F" word is just part of speech around there and not so much a swear word. Where in fantasy based games, if it were to have the "F" word in it would just be downright dumb. And then for genres in between is the grey portion where there's no real right or wrong, but only educated guesses.

In the end though it tends to be only the "bad" games that have these violence or swearing inbalances (ex. 187 Ride or Die) so there's no real loss in quality in these titles, so I don't really see the point in arguing an issue that's not that much of an issue. Just because something's questionable doesn't make it wrong. Heck if it was, we'd still be saying that the world is flat.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Unnecessary Violence, language, and 'Darkness' in games

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