Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[Multiplatform] Burnout Paradise Demo Thread
Reply
 
Thread Tools
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old Dec 13, 2007, 06:37 PM #1 of 47
I don't think the demo really resembles the final product based off of media previews of the retail version.

In the demo since there's only ever 1 or 2 things to do, if you fail a race you have to drive all the way back. In the final build this is resolved by having sooooo many events, if you fail you just start the next race that is pratically right where you just finished.

The racing I think is cool. NFS never allowed you to just take whatever route you wanted to get to the end. So to have that ability now REALLY makes it feel like they're building on top of the game.

The graphics themself are quite impressive. Made even more so by the constant 60FPS.

Only problem is that the trick based event is a bit intrusive. You have to know the jump locations in that said area. There's no map indications of even just some "main" jumps to help you get started. So that mode is a bit take it or leave it. Burnout is about speed, so having to study the city is a bit lame.

I don't think the demo is going to hurt the sales any. But I really don't think it needed a demo, or at least not before release. Burnout is already a large franchise, they don't need to flex their muscles just for show.

I was probably more excited about the game before playing the demo. But I'm still going to buy the game for the PS3 when it comes out. I just simply love arcaic racers.

P.S.
That open world driving thing isn't NFS's anymore. They ditched it so I say it's fair game. Besides, Burnout does it better anyway. ^^

Jam it back in, in the dark.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old Dec 13, 2007, 10:16 PM #2 of 47
Sometimes I'm persistant that way too. Which is comes to one other thing that probably bugged me the most. Why can't you select and start events from the map? WTF?

As for the controls, can you not map them to different buttons? I wouldn't be surprised either way seeing how like FPSs, Racing games controls have become quite standardised over the last generation or so.

There's nowhere I can't reach.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old Dec 13, 2007, 10:37 PM #3 of 47
Even so the PS3's controllers have pressure sensative X, /_\ , [ ], O as did the dualshock before it.

The options are in a weird place. But hit "right" on the D-pad as though you were to go online and then scroll down to options.

This thing is sticky, and I don't like it. I don't appreciate it.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Burnout Paradise Demo Thread

Forum Jump


All times are GMT -5. The time now is 06:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.