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[General Discussion] Gaming bullshit...
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Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old Nov 4, 2007, 01:32 PM #1 of 51
I'm not too sure what the current argument is all about but I'll sidestep that debate with a more on topic, in not-original post.

I myself am not a huge fan of MMORPGs. More so the PAY to PLAY kind because it is a marketing strategy that I don't feel is morally correct. I own WoW and Guild Wars and even though GW is a MMO, at least I don't have to make it a monthly priority to get my month's investment out of it, for one month I may only play it for 2hrs but perhaps 20hrs the next. Overall I value story above all so the old offline RPGs are still my preffered kind of RPG.

As for other things that are annoying. Sure you have your run of the mill voice chat and other complaints that can be made but that's more of a problem with the community and the user then the actual technology.

Probably my biggest complaint is one that is not possible to solve nor one that could have been avoided, and that's the influence that the mass market and general consumer have had on the isdustry. It's good because it more supporters which mean bigger game budgets and therefore better looking and in some cases more innovative games, but the cons it causes outweighs the pros in my opinion.

With the general consumer, developers have been feeling the need to dumb everything down to make it playable for the said audience. Things like "familiar" game mechanics i.e. the milking of the FPS genre. Or that games need to be made easy and not require a lot of time investment. This is shown with the difficulty difference between things like SystemShock 2 -> BioShock OR PerfectDark -> Halo OR Zelda 1/2 -> Zelda: TP.

I've always liked my games hard and require skill to beat and even though they do still exist with things like Ninja Gaiden, Devil May Cry, God Hand, Nippon Ichi tactical RPGs, and even Square's been pretty good in keeping things challenging. For every game that maintains what gaming was built on, there's 100 "casual" games that plug the main arteries of the industry.

But the decrease of the difficulty curve alone is not my problem and to list them would take some time. But I'm sure thoes who compare what made games great in the later years to the popstar, media covered circus games like Halo, Manhunt will notice the lack of staying power these games have compared to the ones of the PS1 and earlier generations.

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Last edited by Slayer X; Nov 4, 2007 at 01:42 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old Nov 4, 2007, 08:22 PM #2 of 51
I don't think RAZ was denying that it happens, but merely saying that you can't expect to play an MMO without running into it so what's the point in complaining?

It's like playing a 2D fighting game, and then complain about the graphics. OR playing an FPS online and complaining about campers. It's part of the genre, and it's something that's never going to change. So if you don't like it then don't play it... that's ALL you can do.

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