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This would be awesome if it was true. It's just been hyped and hinted at WAY too many times to get my hopes up without something more concrete. I'll just have to wait and see what pops up at around noon and go from there I suppose. Till then...
Guilty Gear XX Accent Core -PS2 Jam it back in, in the dark. |
SF3's largest weakness was it's characters. While the characters themselves were fine. It didn't have enough of the original cast to make the more casual SF fans not feel alienated.
As for balance it could go either way. Like SF2 where everyone is 100% equal. Or like 3rd Strike where while it's balanced, you have to play to the individual character's strenghths. But I know, that if it took them this long to feel confident in making a SF sequel, that they must have some wicked ideas to fuel this baby. Most amazing jew boots |
If SF4 is 3D I am going to kill myself. And for thoes who want it to be 3D, go play SF EX3 and then let's see if you're singing the same toon. Nope, high-res sprites and solid gameplay is all I need. Leave the 3D to the likes of Tekken and Soul Calibur
This thing is sticky, and I don't like it. I don't appreciate it. |
They haven't even said if it is a next-gen game. For all we know it may end up being an online distributed thing.
I am a dolphin, do you want me on your body? |
If I had to guess. They're probably waiting to see how the Udon SF2 remake is revieved before choosing an art style. I don't actually know, but I wouldn't be surprised if that was their plan.
I was speaking idiomatically. |
But that kind of goes to show that a 2D inspired game built from the ground up to be 3D can work (Rical Schools). Where translating the 2D gameplay straight to 3D doesn't work so well (EX series).
I'm interested to see how SNK's attempt at making KoF XII turns out. It really shouldn't be all that hard. Keep all the sizes and camera distances the same as the 2D game. Just make the models and levels 3D and then apply hand drawn textures. It can work. It's just a matter of how much a company invests in getting it right. What kind of toxic man-thing is happening now? |
@evilboris
There's two things wrong with that theory. First they have not said how far along they are with the game. Second they also have not given a release window, year, or console. FELIPE NO |
Of course man. You know no matter what it looks like that they're going to make it as close to SF3 as they possibly can. Which is fine as long as it has 99% of the series staple characters and not "the man in the iron mask 2" and crap like that.
I just hope that it has the stuff like dashing into combos and what have you like it showed in the trailer. Finally as for the screen. You know that it's probably only a 50% complete build at best, but I like the visuals. It could stand having a bit more griddy texturing to it to make it look more hand drawn, but that's the only improvement that I can think of. The colour pallette was a nice surprise. ^^ P.S. I'm confused about people complaining about "Sakura better be back". She was never in the staple series, so how can she "be back" when she was never there to begin with? I want to see her in SF4 too, but it would be a debut for her, not a return. What, you don't want my bikini-clad body? |
I can definately see the potential for this game. It looks a bit fugly, but it all rides on how far along it is.
Perhaps they should have waited till review builds gone out before releasing screens? Either way, everything that blog mentioned is from a really shadey source. If it wern't for the fact that it had screens that made it seem somewhat legit I probably wouldn't have even read the article. But like Kotaku suggests, take the article with a very small grain of salt. Mostly due to the source and how far away the game still is. At this point anything can TOTALLY be changed. Jam it back in, in the dark. |
I like how everyone is flipping out. For thoes who don't remember the history of SF3 let me remind you... it didn't do overly well. At the EVO tournament SF2 still has a WAY larger turnout then that of the SF3 tournament. Why? Because a lot of people feel that the parry system made it too easy to defend yourself. The game really began to cater to the defensive. Things like projectile traps and supers became totally irrelavent. As a result the matches became boring, because it depended more on how well you defended yourself then your combination of techniques.
Obviously this does not apply itself as much to the average player, but to thoes who play fighting games nonstop, SF3 just was not as intense as why SF2 offered. So I'm pretty sure that they're trying to change a lot of decisions they made with SF3. Don't forget, if you like SF3 then play it. What's the point in making another one of the same game when you can make something a little different, creating the opportunity to introduce newcomers to the series? Also like Karasu and I said, it's not an overly credable source, so don't blow your lids until we at least have something official. There's nowhere I can't reach. |
I can't really say by how much. But I'm sure that you've seen the legendary fight between Ken and Chun Li with the massive parry right? Notice everyone was sitting down? Well in the SF2 area usually isn't room for chairs. In the Guilty Gear area, there's barely room for anything cause it's so packed. And Tekken is usually spread out between multiple rooms, but most are usually seated and pretty full.
So while I can't directly compare because popularity changes from year to year and it deffers between the international tournaments and regional tournaments. SF3 is usually only ever bigger then the Virtua Fighter 4EVO rooms and that's about it. I've only been to regional EVO tournaments held in Toronto back in 2002 (placed 16th in Tekken 3) and New York 2005 (went for the fun of it). This thing is sticky, and I don't like it. I don't appreciate it. |
The numbers mean nothing other then the order upon which they were made. There are plenty of games that have sequels that take place before prior games. So to get aggravated over something that's been happening for a long time and is going to continue for an even longer time will accomplish nothing, so try and pay no mind to it Colonel.
I am a dolphin, do you want me on your body? |
Ok... but I don't really see the problem. Who honestly plays a fighting game for the story other then perhaps 5% of us? And if it means that that's what Capcom has to do in order to get more staple characters back into the game then I could care less if it took place during the war of 1812, I just want the original characters back plus maybe a couple newcomers.
But hey, that may just be me. I don't know. Most amazing jew boots |
Ok NOW I'm excited. The thing that both Capcom and SNK screwed up when making their last 3D versions of their respective games was that they were both going for like this Tekken/VF camera. Where if it were pulled back some more with only 2D movement both Maximum Impact and SF:EX would have been much better. Nice to see them learning from their mistakes (took long enough).
Though I think the non-moving camera is a bit excessive. It may still pan I'm not sure, but it's hard to know the full details on that aspect, though still promising. @Bastion What else were they supposed to call SF4? It takes place between 2 and 3, so you want them to call it 2.5? Who's really going to care anyway? Thoes who do care about the timeline already know when it's taking place, so why do you need some number to qualify what you already know? I'm not trying to attack you, just trying to figure out your and Skill's logic behind all this. What kind of toxic man-thing is happening now? |
I wouldn't mind waiting for a year and see it when it's in beta or something. I think it will be a lot different/better by then.
So is SF4 going to be on disc or download? FELIPE NO |
If only it wern't being hammered so bad, maybe the rest of us would be able to see it... lame.
Most amazing jew boots |
Read the EGM preview on the game and then give an informed opinion please.
IMO, SF3's cast was a joke. It went from the human with powers based fighting game that SF2 was to the freak show that SF3 was. And as Ono said in the interview. He believes that it was the overly bizzare cast and unreconizable characters of SF3 that led to it not becoming anything more then a cult success. And I couldn't agree with him more. (I'm not saying that SF3 was bad by anymeans. Just talking about mass public adoption here) Also this is an EXTREMELY early build of the game. The stage is 50% done and the Ken & Ryu models are only about 70% complete. As for the overall game. As a whole the game is only about 2% complete and the "save" system hasn't even been put into the game yet. Also they did have the parry system in SF4 up till a couple weeks before they showed the game to EGM. All of this just goes to show that it is WAY to early to judge anything really about the game. So expect it to look 50X better when it comes out sometime 2009. The "Revenge" and Save systems sound really cool. Can't wait to see how they all pan out. Jam it back in, in the dark. |
Yeah she's definately got a SF3/KoF style to her.
There's nowhere I can't reach. |
The same guy who did the art for 3 that's who. And to me the game looks spectacular.
Not to discredit your opinion which is also legit. This thing is sticky, and I don't like it. I don't appreciate it. |
I don't think it matters what Ono does with SFIV, he's going to piss people off period. You go the SF2 route you P. off the SF3 fans and visa-versa. You go realistic you P. off the the stylized fans, etc.
I'll admitt that there are things that they probably should have done in keeping with the original trailer, but considering how barely this game got approved by Capcom, as long as the game is good I save my nitpicking for SFV when the game will have perhaps a larger budget and more time in the pipeline. @MonkeyKing I'm getting that vibe too. But it all comes back to them needing IV to do well in order for there to ever be hope of a SFV. We'll see when it comes out if they played it too safe however. I am a dolphin, do you want me on your body? |
I wouldn't be surprised if someone from the design team said that the character is based of El Blaze from VF5. Wouldn't be the first time Capcom did a spin-off of anoter game series character.
Ryo[KoF] (based off) Ryu[SF] Shen[KoF] (based off) Steve Fox[Tekken] Dan[SF] (based off) Ryo[KoF] Leo[Tekken] (possibly based off) Rock Howard[KoF] etc... I was speaking idiomatically. |