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[Multiplatform] Unreal Tournament III
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Slayer X
Why do you not draw your sword?


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Old Oct 5, 2007, 09:10 AM #1 of 75
There's been a very small parade of fans going around the boards who are fans of the series. But yeah, good to see that the game's now got it's own thread. I myself can't wait for this baby.

Here's some screens.





Leviathan Baby!
Spoiler:


Spoiler:




Bunch more screens, info, and concept art HERE -> BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 3 & Gears of War

Interview with Mark Rein on UT2K7 -> Gametrailers.com - Unreal Tournament III - TGS 07 Mark Rein Interview HD

Jam it back in, in the dark.

Last edited by Slayer X; Oct 5, 2007 at 09:35 AM.
Slayer X
Why do you not draw your sword?


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Old Oct 5, 2007, 06:24 PM #2 of 75
Then buy a PS3 instead. It's about the same price as a high end video card and a couple gigs of RAM anyway. That's why I didn't really care if my PC sucked when this came out.

There's nowhere I can't reach.
Slayer X
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Old Oct 5, 2007, 07:14 PM #3 of 75
Well, here's a UT2K7 (UT3) pre-release soundtrack if people are interested.

BeyondUnreal - FileWorks

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
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Old Oct 9, 2007, 12:29 AM #4 of 75
Well the PS3 version is Keyboard compatible. The 360 version however is not.

I am a dolphin, do you want me on your body?
Slayer X
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Old Oct 11, 2007, 10:41 AM #5 of 75
I don't mind the dodge jum being gone. It seemed like only a few people used it a lot. Even the best players online, though they could use the dodge jump well, it didn't serve much purpose in the open maps of onslaught and what have you. So while it may suck not having it that odd time in DM mode, seeing how the Onslayght and Warfare will probably be the most played gametypes I'm sure we won't miss it very often.

Demo details:
Still no official release date said by Epic or BeyondUnreal
Originally Posted by BeyondUnreal
The party is over at Epic HQ and everyone is now headed home via plane or car. I do have a few bits of information to pass along and Brizz and I will be writing out more details from the event very soon.

First of all, the demo will not feature a Warfare map. Having played a few of them, I can say that there's a very good reason why: while they all share similar core gameplay, all the maps we played and discussed seem to have a different twist to them. Just sampling one wouldn't give you a very good perspective of what they are like. Torlan_Necris, for instance, is somewhat similar to standard Onslaught, with the addition of the orb. Another we played had one side with a heavily defended base, while the other team had a number of hard-hitting vehicles with which to attack. Still others feature triggerable events to aid in comebacks such as landslides and floods. It's a very versatile gametype and it seems to be much deeper than Onslaught.

DM-HeatRay is planned to be in the demo. It is the destroyed urban environment that features a lone DarkWalker which is dropped in at specified times during the match. The level strongly conveys a UT-like city setting (complete with the occasional train running on an overhead track) is pretty stunning.

VCTF-Suspense is the second demo map. Set on an immense suspension bridge, this level is set up with Axon vs Axon vehicles and the action takes place in three planes: on platforms high above the bridge, as well as on and under the bridge. It has a nice mix of open sniping areas and tight corridors. There's a little water there too if you care to take a dip.

The final demo map may be DM-ShangriLa. This one has been seen in some of the videos before. It features buildings with Asian-themed architecture and the action takes place around a courtyard.

There's lots more to talk about so stay tuned while we all make the return trip.


I was speaking idiomatically.
Slayer X
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Old Oct 12, 2007, 03:14 PM #6 of 75
Beta Demo OFFICIALLY released

You can get it a FilePlanet. But for thoes without a FP account, you can get it at the following FileFront link and NOT wait in a 30minute line.

Unreal Tournament 3 Beta Demo - FileFront.com

What kind of toxic man-thing is happening now?
Slayer X
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Old Oct 12, 2007, 04:04 PM #7 of 75
It's a bit unfortunate, but not surprising that the game does not have the righer graphics settings, not surprising considering the size. Oh well, have to settle for a mere gameplay demo ^^

Something's better then nothing.

UPDATE:
Played 4 matches in the demo.

I'm running ALL details at MAX
Resolution at 1440x900
V-sync ON
Hardware Physics ON (yes, I have a PhysX card)

And I have to say. This is one of the best running games on my PC todate. LOL.... but seriously, it's true.
It runs at about 70FPS, except when like 8 people are all firing at once with the debris flying everywhere, then it's more like 28FPS. STill though... WoW.
Also the load time is about 10-15 seconds for 8bot games. I just can't believe it's running this good. This is some of the best coding of a PC game in YEARS. And it's only a BETA demo. AMAZING!

FELIPE NO

Last edited by Slayer X; Oct 12, 2007 at 07:07 PM.
Slayer X
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Old Oct 12, 2007, 07:16 PM #8 of 75
I didn't play around with the settings much so I can't tell you in pratice what happened. In theory all that would happen though is that you'd get some lame explosion effects, and other things similar to games that use Havok and other propriatary software. Where PhysX has total realtime imulations, so that the effects not only animate differently every time in realtime. But fully interact with the enviroment, reducing clipping and CPU usage for this feature by drastic amounts.

As for the gameplay. It plays great. The movement is UT99. And any weapons like the BioRifle and what not that didn't feel right in 2K3/2K4 have been set back to UT99 performance. Other things like the minigun are mostly the same to UT99. Great mix of countless features. Too much to explain. But I have no real complaints to speak of at this time.

*This post has not been spell checked*

UPDATE
Just briefly going over core files of the demo and finding some neat little things. Nothing earth shaking however.

First; I have found an ogg.dll file in the binaries folder, meaning that the game WILL be using ogg format for it's music as usual.

The Engine support for Unreal ED and Unreal Script seem to be intact, though not included though. (possible user maps for the demo?)

The UE3 seems to throw out your standard texture+lighting method of graphics for a much larger shader focus for the majority of the textures are stored as such. (explains why the textures in Gears and UT3 appear to "pop" in instantly approximately one second after the level has been loaded)

Finally there seems to be a relatively abundant file called "stats" which appear to be just that. Stats of your computer's performance while running the game. So if this is the info sent to Epic, and whether the transfer takes place whether you're online or off I'm not sure. But I am positive that you have to be logged in before anything is transfered to their servers.

Finally; there does not appear to be any music within the demo... period. Or at least I don't remember hearing it while playing it, and there are definately not ogg files or anything of the like in the install directory. If I find anything more out I'll be sure to post.

How ya doing, buddy?

Last edited by Slayer X; Oct 12, 2007 at 08:42 PM.
Slayer X
Why do you not draw your sword?


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Old Oct 12, 2007, 08:45 PM #9 of 75
I don't know man. The graphics look pretty damn good on my system. However I noticed when running the game in my non-native resolution it looked really fuzzy (1280x768) but when I put it in 1440x900 (native) it looked a TON more clearer. I know that higher res = crisper picture. But it should NOT have made as large of a difference as it did. Also the game only goes up to "High" World and Character textures. No "Very High" or "Ultra High" in the demo. And this is because it is a Beta and not a consumer Demo. Don't be confused, it's not the same thing.

P.S.
I payed attention this time and there IS music in the Beta. Thing is it changes tracks depending on what's going on. Exploring or Combat. So as to where the hell these files are right now I have no bloody clue.

Jam it back in, in the dark.
Slayer X
Why do you not draw your sword?


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Old Oct 12, 2007, 11:59 PM #10 of 75
@Terminus
Me neither man. Guess Epic got tired of people screwing around with the tracks. Either that, or the more likely explination is that everything is simply locked for the Beta, but the OGGs will be in a file as usual in the final build.

@jb1234
If you wanna play a bot match with me just let me know and I'll set one up. I'll also need your account name for invite or so that you can find or, however the hell it works.

I'm; ChaosLegionaire

That invite is out to everyone really. Just PM me or post here... whatever.

UPDATE
Just felt like posting this for some reason. Just a screen of what the game looks like on my computer. Note that image has been distorted by MS Paint and compression. But still looks 65% as good as the game.



There's nowhere I can't reach.

Last edited by Slayer X; Oct 13, 2007 at 12:14 AM.
Slayer X
Why do you not draw your sword?


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Old Oct 13, 2007, 08:56 AM #11 of 75
If you mean the pre-release OST, it's not in that either. Sorry man.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
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Old Oct 13, 2007, 11:37 PM #12 of 75
For Windows 64-bit and Windows 2003 you need the following file to play the demo.

http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip

P.S.
The hover board rocks.

Can't wait to play the final build with all the maps and characters. And the two highest graphics settings.

I am a dolphin, do you want me on your body?
Slayer X
Why do you not draw your sword?


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Old Oct 14, 2007, 03:07 PM #13 of 75
Well I have;

Intel Core 2 6600
3Gb 667 DDR2 RAM
GeForce 8600GTS
Ageia PhysX
Onboard audio (waiting for the PIE-E Audio cards to come out)

And I get a 40FPS average with everything on the highest settings. And resolution at 1440x900

I was speaking idiomatically.
Slayer X
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Old Oct 18, 2007, 12:50 PM #14 of 75
I wouldn't count it out yet. This is not a consumer demo for which to base the final product on (unlike the 2K4 non-beta demo) like a lot of people are doing. It's a BETA which has decent but not full graphical capabilities or functionality. It's mearly to test system compatibility and online stability of the game so that the devs can make the final tweaks before release.

The revolutionary game mode for UT3 will be the Warfare mode, which was not included in the BETA because they're not testing the fun factor of the game with the BETA. They're testing that by flying in journalists and what have you in to their studio to play the retail version.

P.S.
If you want to see your FPS. While playing a match hit the ~ button to bring up the game console. Then type "stat fps" or "statfps" (can never remember which) and that'll tell you how fast the game is running.

What kind of toxic man-thing is happening now?

Last edited by Slayer X; Oct 18, 2007 at 12:53 PM.
Slayer X
Why do you not draw your sword?


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Old Oct 18, 2007, 06:21 PM #15 of 75
@Free.User
I was pretty disapointed with the lack of destructable enviroments too. Especially since I have a PhysX card and the E3 demo of UT3 made it seem that there was a lot of destruction to be had in the game. While it's not looking good, I'm still going to hold out judgment until the final build.

@LeHah
Games are just beginning to require dual-core to run efficiently. However seeing how you have a 3.2Ghz CPU I don't think that that is your main problem.

Here's some GPU benchmarks. I'll see if I can find one using the 6800 itself though.



UPDATE
I don't seem to be able to find any benchmarks using a 6800 for UT3. However seeing how the 6800 and a 3-4Ghz CPU is the recomended card to even play the game. That means that using a GeForce 6 series card is what's needed to make the game playable. That means medium - medium-low settings and around 28FPS

FELIPE NO

Last edited by Slayer X; Oct 18, 2007 at 06:29 PM.
Slayer X
Why do you not draw your sword?


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Mar 2006


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Old Oct 19, 2007, 01:13 AM #16 of 75
Yeah that's pretty sweet man. Your Quad Core does seem to make a difference over my Dual Core. Even with a lesser GPU then mine it still makes a noticable difference.

Could I ask what conditions you were running in so that I could make a more accurate comparison of the CPU difference.

Game Mode:
Level:
# of Bots:
Where you moving/playing OR standing in one spot?

UPDATE
Nevermind man. I found what I was looking for.







What, you don't want my bikini-clad body?

Last edited by Slayer X; Oct 19, 2007 at 01:18 AM.
Slayer X
Why do you not draw your sword?


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Mar 2006


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Old Oct 20, 2007, 10:45 AM #17 of 75
1UP has a preview/hands-on video of UT3. They played the PS3 build which is a sub-focus of the video. But you still get to see footage of levels and features that were not in the Beta and they're take on the new game.

BeyondUnreal - New UT3 Footage

UPDATE!
I just recently found out by a friend who did some code mining that the game has a frame-cap at 62FPS. It can be disabled however, but you then get a prompt everytime you start the demo that the code of the BETA has been modified.

Secondly I ran the BETA in DX9 mode by altering a simple line of code. My FPS soared from 40FPS in DX10 to 60FPS. No real graphical difference that I've noticed. However both DX10 functionality and performance may be drastically different in the final build.

Jam it back in, in the dark.

Last edited by Slayer X; Oct 21, 2007 at 01:38 PM.
Slayer X
Why do you not draw your sword?


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Mar 2006


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Old Nov 28, 2007, 11:04 PM #18 of 75
@Terminus
From what I've heard so far it's pretty good. Problem is that the dynamic track feature makes it really hard to hear a whole song. While it's cool for modes that have mood changes like warfare, gamemodes like deathmatch do not benefeit quite as muchh from this feature.

@Para
Feel free to add me to you UT3 friend list if you feel like it. I'm ChaosLegionaire

Here is a changelog of the current UT3 Retail BETA patch.

BeyondUnreal - UT3 Beta Patch Changelog

As you can see, Epic is addressing the UI matter. The original intent of keeping the PC version so close to the console version was due to the plan of having PS3 <--> PC cross platform play. Now that the feature is on long term hold, they're reversing the changes they made to the original PC version.

P.S.
PhysX card does NOTHING that effects the overall game. Only maps like thoes created by Ageia use the card. So there is ZERO difference whether you have PhysX or not unless you play thoes 2 maps.

There's nowhere I can't reach.

Last edited by Slayer X; Nov 28, 2007 at 11:14 PM.
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