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[Question] Processor on 360 and PS3?
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Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Aug 31, 2007, 11:01 PM #1 of 19
The graphics potential on both in raw power are pratically the same.

However as Lukage touched on the PS3 essentially allows more to go on at once. Meaning that when more objects appear in a game, the graphics power is divided between all the objects in the scene or level. Meaning the less things on screen on average, the better the overall graphics.

So if both the PS3 and 360 were to render a single object to their maximum capability the object would look pretty much the same on both.

However where the difference comes in is when you want to do more. While powerful graphics processors are great, all the assets have to be assigned by the processor. Which at the same time is dealing with AI, physics, lighting, collission, etc... meaning that the 360 can only do 2 of these things at a time (hence dual-core). So the more you dedicate to graphics the weaker your other areas get, and visa-versa.

On the PS3 however due to it's 7 cores it can do 7 things at once before things have to be prioritized, allowing a more equal quality of all your ellements. And as such if done right graphics "can" be better because you can have a dedicated core that ONLY does graphics. Or if it's that important you can assign multiple cores to the same task.

That's pretty much the basics of the differences between the two. Hopefully that makes some kind of sense for you ^^;

Jam it back in, in the dark.

Last edited by Slayer X; Aug 31, 2007 at 11:04 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 1, 2007, 07:40 AM #2 of 19
Actually...

"On May 17, 2005, Sony Computer Entertainment confirmed some specifications of the Cell processor that would be shipping in the forthcoming PlayStation 3 console.[15][16][17] This Cell configuration will have one Power processing element (PPE) on the core, with eight physical SPEs in silicon." -Wikipedia

One of the PS3's cores are designated to the OS... so it has 7 cores.

You're also right about the 360's cores, However once again, one is for OS operations only hence why I only said that it had 2 cores.

There's nowhere I can't reach.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 1, 2007, 09:01 AM 1 #3 of 19
Well it's not like there was much difference between the Xbox 1 and the PS2 at first either. However KillZone 2 looks to be the starting point of when you will see a DRASTIC difference between the two. Even though LAIR if you play it on a HDTV still looks better then anything to date.

It does kind of suck that I missed that one line however I was in a bit of a hurry to go unloade my car so I just kind of used the find feature and quoted the sentence that I did. That's what happens when one hurries I suppose.

@Solis
I'm going to try and find the article online that was in this months PLAY that had an interview with Ninja Theory where they discussed a lot of these PS3 downfalls like AI. It seems that current AI isn't the best for the Cell, however more modern forms of AI seems to be not only better for the SPE but also for the end product. They also went on to discuss how Heavenly Sword will have 4X AA and combines HDR lighting with full normal mapping. (AA + HDR isn't supposed to be possible on the PS3 according to rumour lore)

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 1, 2007, 03:47 PM #4 of 19
About the HDR + AA part, a lot of people speculated that it couldn't be donw on the PS3 for a long time. I know it's been done in lots of games on PC and 360 sides for a long time, I just meant that "rumour" on the PS3 end and how Heavenly Sword disproves that.

As for AI, I'm not well versed in it's technicalities, however I did manage to find this which seems more grounded then a lot of AI speculations about the PS3 hardware.

"If you haven't been up to date on the "he said, she said" of the industry, a producer working on the newest Splinter Cell game came out and said the title (a 360 exclusive) could never be on the Wii or PS3. The former due to graphical limitations, the latter due to its inability to handle AI effectively. Sony's Dave Karraker begs to differ and issued this rebuttal: "PS3 can more than handle AI, as you will see with Heavenly Sword, which has hundreds of on-screen enemies with different AI routines at one time thanks to the power of CELL."

We don't think the PS3 would have any trouble handling complicated AI processing or whatever technical jargon you want to toss in there. This is sort of interesting, since graphics were the last thing to get bashed on the PS3, but that topic seems to have silenced itself. Now we're moving on to AI? Eventually devs are just going to have to accept the possibility that, while architecturally different, the PS3 and 360 should be able to handle almost everything identically." -Nick Doerr of PS3 fanboy

Most amazing jew boots
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 1, 2007, 10:05 PM #5 of 19
At least this wan't a pissing match about games and other fanboy related things. Sure I messed up a couple facts, but I didn't make them up it's just that my sources wern't straight. However it was my mistake not to follow up on my info.

But yeah, I agree that the discussion has been rapped up nicely with everything including your post. The games part is a good follow up, but something that will be an endlessly fought battle for the next five years.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Question] Processor on 360 and PS3?

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