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[Multiplatform] Bioshock. Available on Wii 12/5/2010
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Slayer X
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Old Aug 9, 2007, 06:17 PM #1 of 356
I'm not discrediting the game, but there's something about it that never really got me hyped about it. I think it's because Mass Effect blows it out of the water for me but I really don't know. Therefore I'm going to DL the game for the PC first and see how much I like it before deciding when I'm going to buy it and for what.

Also if the PC version looks better (which they usually do) then I'll probably get that unless I find out otherwise.

Jam it back in, in the dark.
Slayer X
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Old Aug 13, 2007, 11:51 PM #2 of 356
I would guess if you have a good enough PC that the PC version should have a bit higher effect, particle, and AA abilities if it folloes the trend of other games that are on bot machienes.

As far as a PC demo goes, official word is that it'll be out in a couple of weeks. Like preciously mentioned, the PC and 360 versions are being done by seperate teams, therefore the demo development are not linked by any means.

There's nowhere I can't reach.
Slayer X
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Old Aug 14, 2007, 06:39 AM #3 of 356
This is true, however if you want to cut a week on that wait period, then go ahead and download the game via BitTorrent. It's not illegal as long as you either delete the game or buy it withing 24 hours of download

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
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Old Aug 15, 2007, 12:37 AM #4 of 356
That's not really the best way to determine how the game is going to run. Depending on the version of UE3 and the quality of the coding will decide how well the game runs. So without knowing the quirks of the engine, your assessment of his performance of the game based on the specs will be nothing more then an educated guess based from games that are not of the UE3 engine most likely too.

Trust me, only real way to know what performance will be like is with a demo.

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Slayer X
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Old Aug 16, 2007, 06:02 PM #5 of 356
Looks like it's official that the PC demo will be out tomorrow. (08/17/07) Current file hoster of the demo will be FileShack. However I'm sure that others will have the demo also. And of course there's torrent sites.

How ya doing, buddy?
Slayer X
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Old Aug 16, 2007, 06:09 PM #6 of 356
If I'm not mistaken it's the Steam pre-load feature. If you pre-purchase the game with Steam, the service then downloads and installs the game on your PC, however it doesn't let you run the game until midnight of the release day.

Also update on the PC Demo (yes, already) release date of the demo has been retracted. Here's the original story with the update.

http://www.shacknews.com/onearticle.x/48490

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Last edited by Slayer X; Aug 16, 2007 at 06:11 PM.
Slayer X
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Old Aug 16, 2007, 06:23 PM #7 of 356
If you have the tracking # for the package I'm sure that you could call UPS and have them hold it when it arrives at the dock.

FELIPE NO
Slayer X
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Old Aug 16, 2007, 06:30 PM #8 of 356
You're fucking kidding me. The OST is only 3 songs and there's no metal case. fuck that man, what a jip.

Argh, you're right they changed the CE content.

*Bioshock the game
*Bioshock "Big Daddy" Figurine
*Soundtrack CD featuring music of BioShock plus remixes of period music
*Behind the scenes DVD

http://www.ebgames.com/product.asp?product%5Fid=200317

Too bad this is right from 2K's mouth when they officially released the LE details.

"We have tallied up the votes, read your comments, and are happy to announce the details of the BioShock Limited Edition. Available on August 21st (the same day as the regular BioShock edition), the LE will include a Big Daddy figurine, a “Making Of” DVD, and a soundtrack CD. The LE packaging will also be an embossed graphic designed by the winner of the Cover Art Contest going on now at www.cultofrapture.com."

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Last edited by Slayer X; Aug 16, 2007 at 06:35 PM.
Slayer X
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Old Aug 16, 2007, 06:41 PM #9 of 356
That faceplate should have been included in the LE due to absence of the metal case.

About the faceplate, is the title actually raised or is it just REALLY good shading that makes it look 3D?

@Grail
Your general performance will be lowered due to performance. MAjor 3 things to turn down to increase CPU performance for you will be;
-shadows
-particles
-physics

Thoes three make the largest hit on CPU cycle usage.

Jam it back in, in the dark.
Slayer X
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Old Aug 16, 2007, 06:55 PM #10 of 356
I just wanted to note that my last post made no sense right at, "Your general performance will be lowered due to performance." It makes sense if you're me because I was talking about game performance and CPU performance. I'm guessing you got that, however... what horrible wording. Being at work for 15 hours is starting to get to me I think.

There's nowhere I can't reach.
Slayer X
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Old Aug 18, 2007, 12:18 PM #11 of 356
While newer cards do have abilities similar to a dedicated PPU, the GPU/PPUs are Havok PPUs. Also the first game to use Havok Final 1.0 (which uses the GPU/PPU) will be Crysis. Therefore physics as of today are calculated by the CPU and drawn by the GPU. Which in the end causes both to work harder in linear relation to the physics demands of the game.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
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Old Aug 19, 2007, 12:34 PM #12 of 356
I think it's just the atmosphere and the ambiance of the game that is "WoWing" people. Because from what I've seen and heard from people the game isn't really a "grab you by the balls" action experiance other then the opening. It's pretty much just the atmosphere and abilities that are getting it the 10/10. (don't take me the wrong way though, I'm still impressed with the game)

How ya doing, buddy?
Slayer X
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Old Aug 20, 2007, 10:24 PM #13 of 356
Your CPU and GPU are also only sub-par components. Not powerful enough to run Unreal Engine 3.

I was speaking idiomatically.
Slayer X
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Old Aug 21, 2007, 03:57 PM #14 of 356
@Alai
Proper 16:9 (or 16:10) formatting is suppose to ADD more seeable area to the sides of a regular 4:3 formatted picture. However in Bioshock, instead of the 16:9 ADDING scenary it actually SUBTRACTS it by simply zooming into the 4:3 picture.

It's like when you have a fullscreen movie playing on a widescreen TV, and then you hit the zoom button to make the picture take up the entire widescreen. Which makes you loose parts above and below the original frame.



16:9

4:3


It's not a massive deal I suppose. But some dramatic framining of scenes are lost like the second comparisin due to this issue. Also you don't quite see the full animation of the hands which kind of sucks when you're not busy killing things.

This same issue also exists on the PC version aswell.

What kind of toxic man-thing is happening now?
Slayer X
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Old Aug 21, 2007, 04:06 PM #15 of 356
Yeah... that's what happens when you support something that's on "the cutting edge" there's always obsticales to overcome dispite how flawless the process is supposed to be.

Just wanted to add that the demo ran fine on my system with no issues. Played it in 720P, haven't tried a higher res yet.

motherboard asus p5b
cpu e6600 Intel 775
ddr 512 667mhz (2 for 1 gig)
vista basic oem
WD 160gig SATA2
GeForce 8800GTS PCI-e Video Card

FELIPE NO
Slayer X
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Old Aug 21, 2007, 06:35 PM #16 of 356
Just because one downloads a game before release doesn't automatically mean that they're not going to buy it. I've downloaded many PC games in the past so the I could beat them before a crowded release week, but still buy the game.

I know that many who do download them don't buy them, but without Sexninja admitting to not buying it, you can't just start accusing him on baseless assumptions guys.

What, you don't want my bikini-clad body?
Slayer X
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Old Aug 21, 2007, 07:00 PM #17 of 356
@Lukage
I'm with ya there on the Microsoft products part. I have always hated their multiple SKU marketing. Ex VISTA 32bit and 64bit are seperate programs. So if you buy V32 and then 3 years later upgrade to V64 you have to buy the OS again. F*** that man, screw 'em.

@Free.User
Gonna have to agree with you too. Back when I downloaded Bet On Soldier... they should have had to pay me to play that POS. So yeah... didn't buy that one.

Also sometimes I have to download games to see if they'll work because they sometimes don't have demos. However even the ones that do, the final build can make a world of a difference. But when it comes to a game like BioShock... I'm afraid you have to support the guys who slaved over this one, they deserve it.

Jam it back in, in the dark.
Slayer X
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Old Aug 21, 2007, 08:17 PM #18 of 356
@Lukage
If he got the game 3 days before it came out, then it's a 95% chance that it's a copy of the game for the 360 because I was searching high and low for a torrent of the PC version every day since I heard about the accidental early launch at some retailers, and the only one I found was going to take 21 days to download due to a slow source seeder. So once again, don't assume something you don't know for sure.

@Inhert
Yeah it was a pretty intense battle when I did it myself. Man does this game get hard later on though. So many factors and angles you get attacked from. The game definately is one of distractions, decoys, and using the enviroment to it's fullest... and save. (BOO YA! save anywhere feature just like the PC version, how SWEET!)

There's nowhere I can't reach.
Slayer X
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Old Aug 21, 2007, 09:32 PM #19 of 356
Haven't got to an upgrade booth yet, and my shock shells are limited to about 6 per an encounter but yeah, I can see how that combo will be a distructive combo against a BD.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
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Old Aug 21, 2007, 11:39 PM #20 of 356
Yeah, just past the first one finally. Stoped for the day after reaching Arcadia. This shit is better then I expected it to be. Decently difficult too. Great design.

I am a dolphin, do you want me on your body?
Slayer X
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Old Aug 22, 2007, 12:05 AM #21 of 356
YES
YES
and NO

Sorry couldn't be more help other then help let you know that your shit is F'ed. But I think you already knew that.

Try using a windows restore point from before the new driver. If everything is fine, then re-download the driver and try it again. Same thing happens again, report the bug on their site for the debugging of the driver and then wait for the final version of the driver unfortunately.

I was speaking idiomatically.
Slayer X
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Old Aug 22, 2007, 11:15 AM #22 of 356
Give it a week and someone will have a reg hack to bypass the serial key issue.

What kind of toxic man-thing is happening now?
Slayer X
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Old Aug 22, 2007, 10:15 PM #23 of 356
Seriously... the game froze? Does that mean that you're not supposed to be able to shatter a Big Daddy? If so then that begs for a game patch.

Along with the 16:9/10 issue

FELIPE NO
Slayer X
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Old Aug 24, 2007, 12:17 AM #24 of 356
HOO RA!!
Article from Beyond Unreal.

"In a rather prompt fashion, 2K Games is making a valiant effort to please the Bioshock community.

Starting immediately the limited activation count of 2 will be increased to 5. They will release a "revoke tool" for ease of use with the game's authorization key. They also promise to make the costumer hotline less of a headache. Finally, there will be a patch addressing the widescreen field of view.
Starting immediately, we will be upping the activation count to a 5 by 5 plan. We will be raising the maximum amount of computers a user can have BioShock installed on simultaneously from 2 to 5, and allowing a user to reinstall BioShock on each of those computers from 3 times to 5 times. Also, we have in the works a revoke tool which you will be able to run on your machine if you want to free up that key and move it to to another computer (this works very much like Steam or iTunes system). We are also working with SecuROM and 2K customer service, so that when you do need to call in support problems, you get answers to your questions faster, without much waiting or being bounced around. SecuROM has been given much more autonomy to help fix your problems quickly and effectively. I am personally sorry for anyone who got bounced around in the past couple days (I even think I contributed to this problem) and we're going to make sure that does not happen in the future.

And as for widescreen, we also want to say we completely understand a user's desire to augment their FOV. BioShock is a harrowing experience, but we don't want anyone to feel limited (or motion sick!). So we are in the process of working on an official PC patch to give widescreen PC users a choice to expand their horizontal FOV, and are investigating creating a similar update for the 360.
Now that's service! "

What, you don't want my bikini-clad body?
Slayer X
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Old Aug 25, 2007, 02:21 PM #25 of 356
Well the game is fine on both versions, PC and 360. There's no real eclipsing difference of one or the other. However I do like the swapping of plasmids and weapons of the PC better. Right mouse -> left mouse -> dead -> repeat. Once again, nothing major.

As far as PC VS 360 graphics wise. I know it depends on one's hardware, but for me I have DX10, 1440X900 and almost constant 40FPS so I prefer my PC version over the 360. However once again, no earth shattering difference.

Jam it back in, in the dark.
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