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[360] Project Sylpheed
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Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old May 18, 2007, 12:24 AM #1 of 36
I'm not sure but wasn't MS doing the localization of this one? If so then we can blame them for the narsty box art. Either way I usually just hop on the net and make a copy of the Jap version of a lot of covers for theirs are usually better. Anyhow July 10th is a fine date for me, can't wait to play this one.

Thanks for the update Colonel-San

Jam it back in, in the dark.

Last edited by Slayer X; May 18, 2007 at 12:28 AM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old May 20, 2007, 01:02 AM #2 of 36
Most of the time it's a space limitation that decides whether a game has dual language or not. Hence why most Tactical RPGs have dual language and why very few modern RPGs do not. So if Sylpheed is a semi short game with not too much voice work then there could be enough disc space to allow for dual language.

Either way here's to hoping that there is dual language or at least decent -> great dubbing.

There's nowhere I can't reach.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old Jun 14, 2007, 10:21 PM #3 of 36
Dude this game rocks. It's like Ace Combat meets Star Wars.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Reply With Quote
Old Jun 17, 2007, 12:36 AM #4 of 36
Yup, went to EB and put a $25 pre-order on this one. I'm SOLD!

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Project Sylpheed

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