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[Multiplatform] BLACK
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Slayer X
Why do you not draw your sword?


Member 1205

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Mar 2006


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Old Mar 5, 2006, 11:30 PM #1 of 69
I agree. From the sound to the gun models, along with physics and other details you can see that Criterion was really trying to make a top notch shooter. And while perhaps a bit on the short side, one can still admire how hard they worked on this title and how well they pulled it off.

Some may say that the story is too simple, but with BLACK it's slight simplicity is what makes it's story a breath of fresh air in the current chaos created by the spider webs of other elaberate but weak storylines of other titles. And from what I can tell by the ending video of BLACK, the situation is about to become much more complicated.

As far as I'm concerened though, it's the best single player campaign that I've played for an FPS yet, and has raised expectations for upcoming FPS games. Hopefully they can measure up to BLACK. (who needs a 360 and PDZ when you've got BLACK?)

How ya doing, buddy?
Slayer X
Why do you not draw your sword?


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Level 33.36

Mar 2006


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Old Mar 6, 2006, 04:34 PM #2 of 69
I myself managed to do it on mysecond try. But I'll admitt that it wasn't easy and that 70% of it was dumb luck. If you're stuck, try playing the previous levels on hard and then try it again. You'll get experiance from playing it on hard that should give you the upper hand on the final part on Normal.

Just a thought. Either way may the gods of destruction be with you

There's nowhere I can't reach.
Slayer X
Why do you not draw your sword?


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Mar 2006


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Old Mar 6, 2006, 09:15 PM #3 of 69
While I liked the originality and difficulty of FEAR's gameplay, along with everything else. I found that the firefights in BLACK were more intense. But in the end are they really comparable? In my opinion, not really. It was kind of like when people tried to compare Killzone to Halo 2, but in the end most realized that depite that they were both in the same genre, they really were nothing alike in how you had to handle the situations in each game and I feel that the same can be said between FEAR and BLACK.

BLACK is a little more run & gun while FEAR is more focused on presentation and tactics.

It's just my opinion though. Take from it what you will.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old Mar 6, 2006, 10:25 PM #4 of 69
You're right there. The intense AI and effects, especially the intense slo-mo makes for great firefights. But I just never felt that they were at the same scale as BLACK. But like I said, each game was shooting for different gameplay types. I'm not saying that BLACK is better or worse then FEAR or visa-versa, I'm just saying that they're both amazing games for different reasons.

I am a dolphin, do you want me on your body?
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


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Old Mar 6, 2006, 10:59 PM #5 of 69
Heh heh. I totally get where you're coming from. ^^

I was speaking idiomatically.
Slayer X
Why do you not draw your sword?


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Mar 2006


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Old Mar 7, 2006, 10:44 PM #6 of 69
I believe because they were using the Burnout Revenge engine which does not have a blood splatter effect within the engine. And seeing how BLACK was just a side project (as many great games are, Katamari anyone?) I can't really see Criterion tearing down parts of the engine just to add blood, where it wasn't REALLY important. Sure it would have been nice, but during gameplay I never really stopped and said "where's the blood?"

What kind of toxic man-thing is happening now?
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