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[PS3] PlayStation 3 Discussion Thread
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Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 3, 2007, 08:12 PM #351 of 3592
@Mo0
It shouldn't matter how technical the game is along as;

A) The controls work and make sense

and

B) They're explained so that the user can get a hold of the controls to then play the game

While A was executed fairly well, it's B that F5 failed on with their in-game tutorial that covers about 1/2 of the controls.

@Qwarky
Thank you for the positive input on Lair ^^

@BlueBomber
I remember when I got my S-video cables for my PS2 when MGS2 was the best game on the market and I difinately noticed the image quality improvement. Basically S-video increases colour seperation of the signal. Kind of like a prototype for composite. So yeah, it's worth getting if you can get the cable for like $15 - 20.

FELIPE NO

Last edited by Slayer X; Sep 3, 2007 at 08:14 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 4, 2007, 01:30 PM #352 of 3592
However at the same time I can't say as though I've ever heard of someone's system being damaged by any way by a set of A/V cords. A power cord on the other hand I would agree.

@BlueBomber
As long as it's a set of PS2 or 3 S-video cords you'll be fine. If you do go third party though, I only ever trust Nyko or Intec, no one else.

What, you don't want my bikini-clad body?
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 4, 2007, 05:20 PM #353 of 3592
People want the thing to be cheaper, but they want more at the same time. No wonder Sony can't win for losing.

Jam it back in, in the dark.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 4, 2007, 08:56 PM #354 of 3592
I noticed a video speak feature. Don't know if it's new or not but it's there. Allows you to chat while you're watching a movie I guess.

However I've heard that you can make your video files have like animated thumbnails... how do I turn this on if it exists.

There's nowhere I can't reach.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 5, 2007, 12:58 PM #355 of 3592
The BC compatibility team would still be working even if they left the EE chip in because it wasn't 100% either. Sure getting the non EE version will take a bit longer to perfect, but I don't think that it will take long to regain that 5% increase that they had with the EE chip.

Running with what Mo0 pointed out;

"Another such area, across all systems measured, is backward compatibility. For example, at 71 percent, PS3 owners and likely purchasers, rate backward compatibility as the most important PS3 function, yet only 37 percent are aware it even exists as a PS3 feature. The same types of trends can also be seen in different areas (varying by system) such as ability to link to portable systems and Internet connection via gaming device." - David M. Riley of NPD

Therefore considering that they can get away with saving $30 a system minus development time for the software should still save them a considerable amount of cash in the long run. Even if the non-EE chip of the version had a non-compatible rate of 10% (which it doesn't) If 10% of the 37% of people who know about and use the BC feature, that means that only 3.7% of people who use the feature will have problems. That's a small sacrifice for the $$ they'll save.

Really though I could care less. I don't own stocks in Sony and my system doesn't have any BC issues so far. But I thought it's be fun to throw that in.

This thing is sticky, and I don't like it. I don't appreciate it.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 5, 2007, 01:21 PM #356 of 3592
Well I think that only time could answer thoes questions then.

ADDITIONAL POST
Rumour has it that the V1.92 update also improved LAIR's controls (or the motion sensor in general). What do you guys think, fact or fiction?

-> VIDEO: Gametrailers.com - User Movies Contests, User Movie Contests

I am a dolphin, do you want me on your body?

Last edited by Slayer X; Sep 5, 2007 at 04:05 PM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 09:24 AM #357 of 3592
I think that the motion controls would be a lot more natural to use then the current dual analog setup. Despite the fact that I beat 1 & 2 the controls to this day never quite sat right with me.

I was speaking idiomatically.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 10:29 AM 2 #358 of 3592
?? Motion controls are motion controls. Don't matter if they're in a SIXAXIS, Wiimote, or a NASA robot control. They all have the same properties and downfalls. Hence the real problem, people want motion controls in every game ever made not knowing how the game will have to change if they do do that. Also they arn't aware of how a motion control works and you end up with reviews like LAIR with reviewers complaining because they can't figure the controls out. With LAIR I find most people who've played a Wii can play LAIR just fine because they know what the detectable gestures are. But when you give it to someone less experianced they tend to do overdramatic gestures which confuses the fuck out of the game. (Accounting for most of LAIR's reviews) Therefore for people to get used to the motion sensor more games need to use it, whether it be a primary or decondary control scheme doesn't matter. (but the latter is better in order not to tank your game for the time being)

That was a bit of a rant I know, but it still pertains to the topic of motion controls in Katamari and games in general.

What kind of toxic man-thing is happening now?

Last edited by Slayer X; Sep 11, 2007 at 10:31 AM.
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 10:03 PM #359 of 3592
PS3
"A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom." -Wikipedia

Wii
"The Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space." -Wikipedia

And that infrared part has nothing to do with motion control. It's for pointing triangulation like a light gun. Therefore other then how they do what they do, both do the same thing when it comes to motion.

FELIPE NO
Slayer X
Why do you not draw your sword?


Member 1205

Level 33.36

Mar 2006


Old Sep 11, 2007, 10:22 PM #360 of 3592
What is it that you think the Wiimote does when detecting motion that the SIXAXIS doesn't? The infrared has nothing to do with the Wii's motion detection for 25% of Wii games you hold to the side with the infrared towards your palm but still use the motion controls to steer a vehicle or plane. So what's the difference? You tell me because right now your case is not evident? Because I never said that they both accomplished the same ends by the same means.

What, you don't want my bikini-clad body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PS3] PlayStation 3 Discussion Thread

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