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Ha ha, yeah. When I heard gametrailers trying to explain the battle system to X-box gamers by comparing elements to madden and what not I laughed my ass off. Then when I saw that the gameplay was a horrible rip of Arc/FFXII, my stomach felt unsetteling. Then the finisher for BlueDragon was the Famitsu reviews... *barf* Unfortunately for me though, I'll probably still at least rent it ^^;
As for Lair, the companies reputation is too good to not buy the game. Even if it's not 100% on their first try (I know that Rogue Squadron wasn't 100% till Rebel Strike), the concept of Lair is too good with a lot of potential to not support the title for if not at least for possible future iterations of the game which could be astounding. I say, if one has been interested in Lair OR Heavenly Sword, that they should still get them for my stated reasons. Not like we've got all that much to loose. What kind of toxic man-thing is happening now? |
Ah, that first paragraph of mine there was actually a little spew on Blue Dragon. Sorry, should have been more clear.
However, here's a magazine that I have ALWAYS respected more then EGM. Actually both PLAY and Hardcore Gamer are my most respected english magazines. Moving on, PLAY has scored LAIR a 9/10. Priority rules. Also if you notice, GR has no record of EGM's score for LAIR yet, which makes me question Foresty's source of information. Source -> http://gamerankings.com/htmlpages2/929230.asp?q=lair @Megalith I just noticed in your sig that there's a PoPeye's in the RE5 trailer (I know it's photoshoped) either way, I think that PoPeye's should be the save points of RE5. How bout you? ![]() FELIPE NO |
Actually I liked the Sonic game a lot. Best one since Adventure 2 for the DC (obviously not ever though) sure it had tech problems and retarted amount of loading. But if you're talking about the game itself, I liked it a lot.
As for Odin Sphere, it pretty well is a flawless 10 in my, and many other's opinions so I don't know how you can really call them on that one. What, you don't want my bikini-clad body? |
The game is made by Koei. So unless it's another Gitaroo-Man game, anything else by them is garbage.
Jam it back in, in the dark. |
LAIR official scores so far
GamePro (poor source): 7.5/10 (3.75/5) Play Magazine (more credable): 9/10 Any other scores (unless you HAVE the magazine) are simply rumours spun by fanboys on any side of the fence. The delay on LAIR does kind of bite, however I suppose it's better to change a easy fix flaw before release and get good & solid reviews rather then the "they'll probably fix this in a later update" line found in most now current-gen reviews (AKA MotorStorm & content). As for the Beat 'em up thing. I'll have to also go with GodHand. Both GH and VJ are AWESOME games, however GodHand stays a little more to formula on this fron and therefore gices you a more nostalgic feeling (almost like Final Fight or Street of Rage). How ya doing, buddy? |
I think your example is a bit too limited to who experianced FFVIII -PC for probably 95% of people probably don't even know that it was even even on the PC.
More recent examples of a similar experiance would be that of Halo 2. This thing is sticky, and I don't like it. I don't appreciate it. |
Unless your getting something larger then 32" - 40" 1080P doesn't make enough of a difference for the money. Anything under 40", 720P is optimal resolution. So don't feel bad.
I am a dolphin, do you want me on your body? |
I'm more worried about the longevity of the Wii and 360 for they have pratically NO big games coming for '08. I think that's a bigger issue current PS3 numbers.
I'm not saying this for the sake of arguing either. I own all three so I've paid for the right to be worried ![]() I was speaking idiomatically. |
That reminds me. A friend and I played RR7 on his EDTV last week split screen. However I noticed that the FPSs dropped dramatically. I'm not surprised. It's just that you don't notice what the difference of 60FPS from 30FPS until you don't have it anymore, lol.
What kind of toxic man-thing is happening now? |
What are you talking about? Both LAIR and Heavenly Sword are coming out in September... a SINGLE week apart.
Want to know what game you should buy first anyway? Ninja Gaiden OR Virtua Fighter 5. Both are games that even if there were a lot of games for the PS3 would still be gems in the library. ![]() Most amazing jew boots |
That's good to know that it's just the demo because the voices of the characters in the trailers seemed well casted that it would have been sad if the ingame was lacking this... but it's not. ^^
As for the demo, I beat it with Keats and it was AWESOME. The motion stuff responds accurately and when finishing the boss was a rewarding experiance. Nothing like ripping the soul out of someone to finish them off, Mwahahahahaha... What, you don't want my bikini-clad body? |
If you got the thing from someone else for free, I don't see how you can complain about $200 for repair.
How ya doing, buddy? |
If I'm not mistaken the game is also supposed to be $40 on the PSN right? If so, I might as well just get the hard copy.
Though I already have one, there's no mention of a headset with the game on Best Buy's page. Perhaps that explains the price difference. There's nowhere I can't reach. |
Bah, leave me alone, lol. ^^;
I wasn't looking at the title, I was looking in the features area for like a BONUS thing. Ah well... This thing is sticky, and I don't like it. I don't appreciate it. |
Well I'm going to wait to get it tomorrow to check if BB really does have the game for $40 CAD there. If so I'll save $3 and still get the headset and a hardcopy.
I am a dolphin, do you want me on your body? |
Yeah, I'm getting Metroid tomorrow/today so I'll be stopping by BB to see if the sale applys for in store too. Fingures crossed.
I was speaking idiomatically. |
Well the sale was probably an online only thing I'm thinking. I went to BB today after picking Metroid up at EB to see if they even had Warhawk, turned out to be a negative. So yeah, I think when they getit in store that it'll probably be $69.99 just like everywhere else.
What kind of toxic man-thing is happening now? |
Yeah I just got WarHawk today myself... now I have too much crap to play.
This week: Metroid Prime 3 Blue Dragon WarHawk Tekken Online LAIR (my Block Buster screwed up and sold it early) It tears a person apart not knowing what to play ^^ But yeah for all thoes interested I'm ChaosLegionaire FELIPE NO |
OK. Have you added me yet?
How ya doing, buddy? |
The problem isn't so much the reviewers, LAIR is just something that people won't be accustomed to off the bat. Also unlike the Wii, with the lack of SIXAXIS support people haven't had much oppurtunity to get a feel for the PS3's motion sensitivity.
Luckly for me my Block Buster screwed up and put LAIR on the shelf today. (as mentioned) So far I have done a hand full of extra training and the first two missions. Before I move onto gameplay, the graphics are the new bench mark for ANYTHING right now. Simply unbelievable. However onto gameplay. The flight is REALLY bare bones. No map, and not much of a lock on. Most reviewers dont's seem to be able to grab this natural/bare bones approach to the game. However every review that gives the game a low rating is mostly because they can't play this sort of game without a lock-on to walk them through the game. Even if it does have close rang lock-on and an aiming assist. As for the SIXAXIS itself. The motions you do to control your dragon are quite natural. Since you are flying a beast you don't have to do any fast or drastic movements (until combat). All the movements are suttle and smooth just like your dragon's flying. This is where a person could get into trouble if they are doing quick jolting movements thinking that it will have the same outcome... which it won't. I myself havent had too much of an issue that's unacceptable or not expect from a game that relies on a motion sensor. However the controls are still the low point of the game, despite their awesomeness. I would rate LAIR a 7.8 myself. If it even interested you before, then there's no reason not to check it out. Jam it back in, in the dark. |
@Chip
If you like games like Devil May Cry or Ninja Gaiden then Heavenly Sword is a must buy game. If you don't really play thoes kinds of games too often then it's till worth at least a rent to check it out before purchase. I know that a few people here have added me, and unless a person's name is the same as their GFF account I don't really know who's added me or not. I think SouthJag sent me one that sat there for a bit before I noticed and when I had the thing was no longer acceptable so sorry about that SouthJag or whoever that was, if you see this feel free to send me another invite, thanks ![]() There's nowhere I can't reach. |
It may be easier on Normal thans God of War but there are probably harder difficulties after you beat the game. Also the depth and expanse of the combat seems to be as deep as DMC or Ninja Gaiden... so far at least. But from what I've heard about the story and cinematics they're worth experiancing on their own.
@Mo0 I can't really comment un-biasly about LAIR. I will say that it's not for everyone. There are a LOT of controls and actions to memerise. And without a real lock on system or HUD map you can't just pick it up and play thinking it's going to be like an Ace Combat or Rogue Squadron (most reviewers were relying WAY to heavily on the lock-on). The game is something on it's own, everything is manual. So while the game isn't as broken as a lot of reviewers are making it out to be, it does take a lot to get the hang of it, but once you do you can do anything you could possibly want to be able to do. But yeah, I was skeptical after seeing the reviews too so I rented it. After 4 missions I was hooked and had to go and buy the game. This thing is sticky, and I don't like it. I don't appreciate it. |
Well I suppose it can be abused. However I played it chaining combos together and countering. And then countering into combos, I found it quite deep. It may not require the use of all the depth to win, but you can't say that it doesn't have depth (even if it's not to the extent of NG or DMC).
As for Gaiden, I pretty much played it in a similar way. I used the bowstaff 70% of the time, and performed counter -> combo. Or you can just spam the jump+heavy attack combination. It's definately harder then HS, but... in the end fun factor is the main goal, so if you don't always need difficulty to have a good time then HS is still an experiance to be had I'd say. Maybe not a system seller, that has yet to be seen, but still worth checking out. I am a dolphin, do you want me on your body? |
@Mo0
That's the thing with LAIR though, the lock-on works fine for what it was meant for in LAIR. You're supposed to get medium - close range to your target and then lock-on to then either perform a finishing move or to engage in chase mode. If you try to lock onto something from a distance it'sjust going to lock onto the nearest thing instead, it's a dragon after all not some super targeting computer. I know it's hard for anyone to really know what I mean without the game being out yet, but I swear that if a person is willing to speng the time to figure out the system, it does actually work quite well. In the end though, I suppose that it is Factor 5's fault for not explaining the system more clearly I suppose. For the HS thing, I suppose it depends how deep something needs to be in order to consider it deep. Nanobreaker is a game that does NOT have depth. God of War I consider deep enough to allow for variety. HS is deep enough to cover all the bases. And then DMC and NG are like the deep games that allows the creative mind to go to work. I was speaking idiomatically. |
That's just it though. You have to go after something yourself, then onece you get close enough the dragon will lock onto that target you are going after and then you can do whatever you want. What does it matter if you lock-on and go after something or go after it and then lock on, either way you can't do anything until you get close enough anyway. Like I said most reviewers seem to not be paying attention to what needs to be done and instead play the game how they think it should work, and then when the game doesn't do what they want they get mad at it. Therefore as I said before, if the developer had explained things better in the game people would probably know how things work a little more clearly.
And trust me there's a lot to be explained. 9 pages of the manual are dedicated to controls alone. What kind of toxic man-thing is happening now? |