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Originally Posted by sadikyo
For example (and this may sound strange!), one idea that I've had recently is for a unique little game where you start out in a big room, and when you walk toward a wall, you can walk onto the wall and the game around you moves to make the wall like the floor - essentially, the idea here is that gravity takes form wherever you actually walk, regardless of your relation to the earth, for example. In this way, you could access a variety of different places in a single environment, and this could work really well in a puzzle or platform type game.
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Prey's kinda like that. You should tru it, unless of course you hate FPS's.
I had an idea for a game last year after playing Full Spectrum Warrior. I was frustrated by the game's mechanics so I go to thinking how they could be improved upon whilst being brought to the FPS (my all-time favourite) format.
I came up with something that blended the character stats system of both GTA: San Andreas and Vampire: The Masquerade - Bloodlines (earning experience points you could earn from completing missions and objectives that you could then use to upgrade skills/weapons or weapon skills), the camera-view of Gears Of War ("Second-person" view) and team-based gameplay of Freedom Fighters, Star Wars: Republic Commandos and Full Spectrum Warrior (supression/cover fire, fire sector, defend, recon, regroup etc). Also, there'd be four different teams to play from the perpective of: Battlefield Soldier, Stealth Squad, Engineer/Spy; I'm kinda working on the fourth one.
I know you're probably going "
What the fuck
?!" but trust me the end thing would be kickass.
Jam it back in, in the dark.