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[360] Gears of War
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kainlightwind
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Level 17.77

Mar 2006


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Old Nov 8, 2006, 06:19 PM Local time: Nov 8, 2006, 05:19 PM #1 of 254
Jesus christ. I go to pick up my Gears game today in the morning. "Sorry. FedEX did something with our shipment and will be here later in the day". Okay. No problem. I'll just come back later.

So I come back later. "You get Gears in?" "No sorry. You'll have to wait till tomorrow." What a fuckity shit day. -goes back to playing FFXII-

FYI, this was at Gamestop.

Jam it back in, in the dark.
kainlightwind
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Mar 2006


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Old Apr 11, 2007, 07:03 AM Local time: Apr 11, 2007, 06:03 AM #2 of 254
To fix this, when I was hosting ranked games of it last night, I set the bleed out time to 5 seconds, because people are cockmunchers and that's a totally lame way to play, ESPECIALLY with the circle power boost, it basically one sides the whole thing.
Why would you do that? The idea is to use stratagy in Annex. And that's a good way to go about it. Down someone and let them bleed out. It's less people to worry about when you have just three others trying to take out your node that you've captured.

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kainlightwind
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Old Apr 11, 2007, 06:11 PM Local time: Apr 11, 2007, 05:11 PM #3 of 254
It isn't strategy at all. It is called be a gutless coward who prefers to play unfair. All the people i've run into who has done this style of play are the same who exploited all the glitches before they were fixed.
Get yourself a good team. Then you won't have to worry about that 20 second down time. Like the game is, if you play any of the modes, it's team based. In Annex, it's a whole different style of play. Gutless coward? Don't get mad if it happens to you. Don't hate the player. Hate the game.

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kainlightwind
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Old Apr 11, 2007, 10:21 PM Local time: Apr 11, 2007, 09:21 PM #4 of 254
Uh, no. Let's see. Host sets up bleed out time to maximum, then abuses host shotgun and circle power boost? The problem with Annex is that thanks to the altered mechanics and host advantage, the host team's innate advantage is HUGE. Abusing downs also helps people get into position to spawn kill while the other players are downed.

If you want to call it "strategy", go ahead. Team strategy isn't "let's abuse the system", it's "Let's find a way to flank them or outsmart them to capture the hill".

But hey, whatever floats your boat. I'm sure weapon sliding is a valid strategy for not getting shot too, right?

What they should do is change Annex like they changed Assassination, and make the deaths Execution style instead of Warzone style. It would have kept the pressure up on the defenders and made it more exciting.



I love this. "It's in the game, so I should be allowed to do it!". Glitchers often stick to this mantra too.
Last time I check, all the glitches are fixed. And it doesn't take a glitch to get a good head shot or bow kill I don't need to glitch to win. If you don't like, then you leave the room. Find another. Go to a different mode of play. I'll say this though, after the patch there's a few things that are different. One good, the other annoying. First it's the wall issue. Too many magnet area's now that kills you to the point that you can't even escape the wall. Broken. The good thing is the Boom Shot. The splash area effect of the Boom Shot is a whole lot different. It acts more of like a UT rocket shot against the ground. It doesn't kill instantly like it used to unless hit directly. Instead it pretty much downs then. So if say you got someone behind a wall, fire at the opposite wall and 75% of the time, that shot is going to spray on them from behind and down them. If not, it's a quick swipe of your pistol and easy down.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Gears of War

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