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Uh, no. Let's see. Host sets up bleed out time to maximum, then abuses host shotgun and circle power boost? The problem with Annex is that thanks to the altered mechanics and host advantage, the host team's innate advantage is HUGE. Abusing downs also helps people get into position to spawn kill while the other players are downed.
If you want to call it "strategy", go ahead. Team strategy isn't "let's abuse the system", it's "Let's find a way to flank them or outsmart them to capture the hill".
But hey, whatever floats your boat. I'm sure weapon sliding is a valid strategy for not getting shot too, right?
What they should do is change Annex like they changed Assassination, and make the deaths Execution style instead of Warzone style. It would have kept the pressure up on the defenders and made it more exciting.
I love this. "It's in the game, so I should be allowed to do it!". Glitchers often stick to this mantra too.
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Last time I check, all the glitches are fixed. And it doesn't take a glitch to get a good head shot or bow kill

I don't need to glitch to win. If you don't like, then you leave the room. Find another. Go to a different mode of play. I'll say this though, after the patch there's a few things that are different. One good, the other annoying. First it's the wall issue. Too many magnet area's now that kills you to the point that you can't even escape the wall. Broken. The good thing is the Boom Shot. The splash area effect of the Boom Shot is a whole lot different. It acts more of like a UT rocket shot against the ground. It doesn't kill instantly like it used to unless hit directly. Instead it pretty much downs then. So if say you got someone behind a wall, fire at the opposite wall and 75% of the time, that shot is going to spray on them from behind and down them. If not, it's a quick swipe of your pistol and easy down.
I am a dolphin, do you want me on your body?