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I'll try to avoid too many prior nominations, but there are a few that warrant further mentioning. I'll also try to add images and sounds that immediately pop into my head when I think of these particularly good games.
Full Throttle - PC, 1995 DAT TITLE THEME Spoiler:
Also, like all those old LucasArts SCUMM adventure games, it had really clever puzzles and visuals that evoke powerful nostalgia these days. Suikoden - Playstation, 1995 I did not actually play this until 1997 after I got over my dislike of RPGs, which I mention in the next entry. An enormous world filled with bizarre and colorful characters who were almost bizarre and colorful as the translation ("All this killing in front of a children."). The particular standouts, though, were the vivid backgrounds and killer soundtrack. Spoiler:
Super Mario RPG - SNES, 1996 This was the RPG to get me into RPGs. Prior to this, I had a complete indifference to --or perhaps even slight disdain-- for the genre. I originally got it because it was a Mario game. Now it's religiously replayed about once a year, and I would kill to have it on a handheld to take on the road. Spoiler:
Resident Evil 2 - Playstation, 1998 Remember when Capcom actually made good games? And Resident Evil was actually pretty scary? Memories! Spoiler:
Suikoden II - Playstation, 1999 Took the original and refined it. A villain --who wasn't even anywhere close to being the final boss-- that took a team of eighteen playable characters to kill. Slightly weaker soundtrack, but much stronger story, setting and gameplay. I still measure most RPGs against this one. Spoiler:
The Elder Scrolls IV: Oblivion - PC/Xbox 360, 2006 Yes, the Empire was populated by glowing potato-head people, but it was still a technical marvel for its sheer scale. I remember running out of that sewer tunnel for the first time and going exploring. I found myself at a tiny body of water and jumped in, thoroughly pleased that I wouldn't drown. Then I saw the dead body floating there and, upon searching him, found a hand-written note that initiated a quest. My mind was blown by that nonlinearity. Spoiler:
Phew, this is actually quite time-consuming for me. I'll probably just try to add to it over the course of a couple days. I'll also fill in that large gap between '99 and 2006. Jam it back in, in the dark.
Last edited by Final Fantasy Phoneteen; Sep 3, 2013 at 01:07 AM.
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