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Yeah, we were talking about it in the gaming news thread. I find this pseudo-press release thing from LunarNet funny, though.
Very meh as details continue to be released. Seems like a half-assed remake with the bulk of the change coming in added voicework. Good job, Japan, what a classic RPG already remade three times over really needed was more voices. Jam it back in, in the dark. |
It also doesn't help that Lunar has a ho-hum storyline (like every other jrpg, amirite) and characters whose personalities are hardly passable-- that is, if you take away their Working Designs-inspired dialogue. Ireland may have butchered it, but he made it more colorful than it would have been otherwise.
Working Designs and their translations are a prickly issue with Soluzar, as I recall. His post was originally two sentences. There's nowhere I can't reach. |
For the record, I have no real opinion on Working Designs' localizations, nor do I hold any loyalty to their games. I just know Lunar was boring-ass shit like every other contemporary.
The only difference between you and Gech right now is that you've gone and swung in the opposite direction of his statement. You've written me off despite the fact that I said none of those things, and in reality all I said is that the game needs to be spruced up to be entertaining and unique. If Alexander O. Smith wants to take a stab at it, fuck yeah, hand the man the goddamn script. I'd go for some olde english in my Lunar, just for kicks. Most amazing jew boots |
Batshit loco, actually! I removed it (and only that) since I was choosing to antagonize you while simultaneously telling you it'd be better to chill out. I apologize.
I'm a big importer-- or rather, I was one back in the day. My Japanese was good enough to have a preeetty decent understanding of everything going on in the game, and it was... straightforward. It wasn't bad, but the characters and plot fell into the typical. The stalwart, lovesick hero (who couldn't even be saved by copious amounts of dialogue tweaking); the frilly girly-girl in need of saving; the cocky douchebag villain; etcetera. A story about dragons and powerful magic, blah blah. That stuff never changed, but the game is remembered fondly for its quotability and unusual sense of humor-- something not in the original (believe me, I'd remember the thespian/lesbian joke if I saw it). I also happen to have a strong distaste for Working Designs worship, but I also think they made some interesting contributions to the localization process. I am a dolphin, do you want me on your body? |
Oh, so they're trying to explain how the Four Heroes became heroes and how exactly they saved Althena from evil or whatnot? Not a bad addition, even if it would have been better off as a new game.
Now that I think about it, I remember reading how they always wanted to work on a prequel starring the Four Heroes. Most amazing jew boots |
Vic Ireland in general seems to be bizarre. His reactions to anything vaguely related to his work are usually either dickish nonchalance or offended rage.
What kind of toxic man-thing is happening now? |
GEN-D3 Final or whatever is confirmed, and I guess there's a patch for m33. It seems to be running fine for most.
FELIPE NO |
Wasn't the whole intro in the original about how Alex is in love with the legend of Dyne and how he wants to emulate him and go on adventures? The whole thing with Luna is the stereotypical "knight in shining armor" bit to give it a deeper sense of purpose and become the main driving force of the protagonist, but Alex's desire to be a Dragonmaster was always there.
That being said, I'm reminded of how shit this story is. What, you don't want my bikini-clad body? |
I've already put it down. No real interest in continuing on with it.
If they ever do decide to remake Lunar 2 (hahaha), they had better handle it a bit better. Jam it back in, in the dark. |