what

Member 119

Level 36.08

Mar 2006

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Apr 18, 2009, 07:40 PM
Local time: Apr 18, 2009, 05:40 PM
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#1 of 46
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Why haven't they thought of making him faster than he was originally rather than making him lurch like a motherfucker for things like werehog and LIKE A SWORD
I've always had the idea in my head that 'next-gen' Sonic would be almost exactly like the original games, but sped up to the point where everything is a blur. In order to throw a wrench into your speeding, the game would throw enemies/obstacles in your way that this hypothetical game's hud would warn you is incoming and imminent (maybe a small screen would appear in the corner giving you a glimpse of what exactly it is, like say... spikes or a robot about to shoot stuff in your direction). You would use the time between the warning and your actual arrival at that obstacle/enemy to figure out how to get through it or go over it without slowing down to a halt (like a dash-spin or a homing bop on the head). The rest of the time you'd be maneuvering through the course layout, trying to get to/maintain your top speed. All the while figure-8 running, Sonic CD style.
That's really the only way Sonic can be entertaining in 3D. Not that I expect Sega to ever do that, though. Watching Sonic fans try to compromise with themselves on the bleak future of the series is just as gratifying, anyway.
Jam it back in, in the dark.
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