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[Wii] Tales of Symphonia: Dawn of the New World
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Final Fantasy Phoneteen
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Old Nov 13, 2008, 12:08 PM Local time: Nov 13, 2008, 10:08 AM #1 of 10
Tales of Symphonia: Dawn of the New World

This was released along with Mirror's Edge yesterday for the relatively cheap price of $39.99, and I'm sure it'll sell well and all that. I picked it up, and I'm not sure what I think.

The game has significant portions that scream low-budgetism, such as bad voice acting, relatively crap motion-capture, and a battle system that's mostly recycled from Tales of the Abyss. Emil is the kind of protagonist that you wish you could beat the shit out of for being such a goddamn sissy, and even Tenebrae, his little pact monster dude, gets sick of it after five minutes.

All in all, I'd say the first 30 minutes are pretty bad. Now that I'm a Knight of Ratatosk I can actually fight properly (you'll see what I mean when you play it), and it's starting to get pretty enjoyable.

Jam it back in, in the dark.
Final Fantasy Phoneteen
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Old Nov 13, 2008, 12:23 PM Local time: Nov 13, 2008, 10:23 AM #2 of 10
Well, it's mostly the same thing, except maybe slightly easier since you automatically block in semi-auto mode if you're idle. What else... you can only slowly back away from enemies (unless you go into free run). Did enemy hits on you in free run always cause critical damage? Because they do in this one.

That's all I've seen so far. Overlimit is still here, but it looks like activating it just causes a special move rather than being buffed for a period of time. Nevermind, it's called a Unison Attack.

Monster recruitment has a sort of Shin Megami Tensei feel, as you can use monsters of the same type or element to aid in the recruitment process (making actual recruitment more likely).

There's nowhere I can't reach.

Last edited by Final Fantasy Phoneteen; Nov 13, 2008 at 12:29 PM.
Final Fantasy Phoneteen
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Old Nov 13, 2008, 12:46 PM Local time: Nov 13, 2008, 10:46 AM #3 of 10
Upper attacks typically fling any enemies who're hit by them up into the air with you following them, where you can complete your attack chain in mid-air. Can't do any aerial artes so far, but I imagine there's a Skill or piece of equipment that'll change that.

This thing is sticky, and I don't like it. I don't appreciate it.
Final Fantasy Phoneteen
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Old Nov 13, 2008, 10:13 PM Local time: Nov 13, 2008, 08:13 PM #4 of 10
Typically I play in semi-auto only to keep the game from mistaking my neutral attacks for side-directional attacks.

But yeah, I actually don't know how to jump yet. Let's see... the music sounds like it's from Valkyrie Profile.

I can say that the game is better than Legendia, at least.

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Final Fantasy Phoneteen
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Old Nov 22, 2008, 01:09 AM Local time: Nov 21, 2008, 11:09 PM #5 of 10
Yes. The Japanese version has been out for several months now, so I'm talking about the North American version.

Barely touched it the past couple of days, but mostly because I've been busy. I'm just leveling in Hima, evolving some of my monsters. Battles are still easy as all hell.

I was speaking idiomatically.
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