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[Wii] Official Super Mario Galaxy Thread of Awesomeness
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Final Fantasy Phoneteen
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Old Nov 1, 2007, 12:38 AM Local time: Oct 31, 2007, 10:38 PM #1 of 168
For the first time since Super Mario World,
Spoiler:
Luigi is playable in a main installment of the Super Mario series (excluding the DS enhanced port of 64).
Of course you more or less have to do everything in the game, but. I don't care.

Welcome back, old friend. :'D

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Last edited by Final Fantasy Phoneteen; Nov 8, 2007 at 11:38 PM.
Final Fantasy Phoneteen
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Old Nov 8, 2007, 02:20 AM Local time: Nov 8, 2007, 12:20 AM #2 of 168
For those curious, this dude has been putting up a ton of videos of the game being
Spoiler:
played as Luigi. He does look a bit hard to control.

Infernal sez: no Birdo, no buy.


There's nowhere I can't reach.

Last edited by Infernal Monkey; Nov 8, 2007 at 04:38 AM.
Final Fantasy Phoneteen
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Old Nov 12, 2007, 11:16 PM Local time: Nov 12, 2007, 09:16 PM #3 of 168
The street date is today. No one's breaking anything by selling it today, it's just a matter of actually having copies on hand.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 15, 2007, 01:07 AM Local time: Nov 14, 2007, 11:07 PM #4 of 168
If you guys haven't, I'd recommend trying out two-player. The experience is oddly satisfying.

You can also piss off player one by making him jump when he's not expecting it.

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Final Fantasy Phoneteen
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Old Nov 15, 2007, 11:35 AM Local time: Nov 15, 2007, 09:35 AM #5 of 168
Just highlight Mario with the cursor and hit A once to make him jump and again to spin.

Normally player two's cursor just collects star bits. However, when they press/hold A, they can interact with the environment in a much more direct way. Stunning enemies, flinging those green glob things, shaking bushes and flowers to make coins and more star bits appear, and stopping boulders and stuff. That might be common info, I dunno. For the first half-hour, all I did was just collect star bits without pressing anything.

I was speaking idiomatically.
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Old Nov 18, 2007, 03:56 PM Local time: Nov 18, 2007, 01:56 PM #6 of 168
Currently have 76 stars, myself.

So yeah I got all 120 stars...:
..., beat the game again, got some different credit pictures, and a bit of an extra ending, and now I can play as Luigi. This ought to be fun. I've copied my file so if I want to start over as Luigi from scratch in the future. I advise that you do too if you decide to go for the rest of the stars. I wonder if you get anything extra if you beat the entire game as Luigi. It would be amazing if there were extras like a sound test and a movie test and stuff.
Yes, there is something you get for doing that, but it's not what you've guessed. If you really wanted to know, it's...

Super, have-to-beat-the-game-twice secret:
...the 121st star, on the Grand Finale Galaxy (ie, Mushroom Kingdom Star Festival). Mailtoad will also send a letter from Nintendo to your Message Board to congratulate you.


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Old Nov 21, 2007, 09:11 AM Local time: Nov 21, 2007, 07:11 AM #7 of 168
I would recommend doing Luigi's and the Dreadnought's Purple Coins stages in one sitting. If you can get those two done, you have more or less taken out the two hardest stages in the game.

It's weird. Those two stages should have frustrated the hell out of me, but... it still feels so rewarding that I completed them.

FELIPE NO
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Old Nov 21, 2007, 11:35 AM Local time: Nov 21, 2007, 09:35 AM #8 of 168
Dreadnought is in the Garden and is the one with the Thwomp. I lost like 30 lives on it.

But once you have realize that you have some spots where you can wait and calm yourself, it's actually not terribly bad. As for the cannon fire, you're either meant to collect the coin in a certain way that would have you avoid the cannonball entirely, or you can just duck. Most of them give you enough room squat underneath.

What, you don't want my bikini-clad body?
Final Fantasy Phoneteen
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Old Nov 21, 2007, 06:47 PM Local time: Nov 21, 2007, 04:47 PM #9 of 168
Haha. Well, who's to say it's any Grand Star? Perhaps they act like keys, which can only open certain doors. In that case, Bowser Jr's would open the Garden and the one Bowser hold opens the gate to the new world. That would explain why the very first Grand Star is only powering some stupid little machine, and the very last is
Spoiler:
making a whole goddamn Galaxy.


Just a thought!

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Old Nov 22, 2007, 01:27 PM Local time: Nov 22, 2007, 11:27 AM #10 of 168
The best strategy is to stay along the outside and then work your way inward. Also, try to keep moving even if you miss a few coins you wanted to grab.

I did it on my fifth or so try with one second remaining.

There's nowhere I can't reach.
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Old Nov 22, 2007, 02:20 PM Local time: Nov 22, 2007, 12:20 PM #11 of 168
The only time I had any problem with an untimed stage was in Freezeflame, when I had only one health left and was stuck on a platform completely surrounded by the freezing water. I spent like five minutes calming myself down and plotting out the shortest course to dry land since I had killed about 45 minutes finding all the damn coins.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Nov 23, 2007, 10:48 PM Local time: Nov 23, 2007, 08:48 PM #12 of 168
They gave us more of Super Mario 64's open-ended progression in Super Mario Sunshine, and all people do is bitch about that game. So they went back to Super Mario Bros. 3.

I see nothing wrong with the logic they used to return to more linear stage designs.

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