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[DS] Advance Wars: Dual Strike 2
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Final Fantasy Phoneteen
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Old Sep 30, 2007, 11:41 PM Local time: Sep 30, 2007, 09:41 PM #1 of 55
I'm actually liking this look, even if it means all the COs from the previous games will be gone.

Godspeed, Colin. Your money-based power utterly ruined my opponents and brought me great joy.

Jam it back in, in the dark.
Final Fantasy Phoneteen
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Old Oct 11, 2007, 09:01 PM Local time: Oct 11, 2007, 07:01 PM #2 of 55
No verification.

And Battalion Wars isn't that bad. I'm looking forward to the sequel at the end of this month.

There's nowhere I can't reach.

Last edited by Final Fantasy Phoneteen; Oct 15, 2007 at 08:39 PM. Reason: Fixed stupid typo.
Final Fantasy Phoneteen
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Old Oct 11, 2007, 09:33 PM Local time: Oct 11, 2007, 07:33 PM #3 of 55
Nintendo had a deal with Kuju Entertainment to allow them to develop a game in an established series. And considering there was no guarantee that Kuju was going to do a good job with it, they probably took the safest route imaginable.

This thing is sticky, and I don't like it. I don't appreciate it.
Final Fantasy Phoneteen
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Old Oct 16, 2007, 07:25 PM Local time: Oct 16, 2007, 05:25 PM #4 of 55
Eh. CO Powers were what made this series unique. I can pick up a million and one grid-based strategy games, but not with mechanics similar to Advance Wars' S/COPs.

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Final Fantasy Phoneteen
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Old Oct 17, 2007, 10:39 AM Local time: Oct 17, 2007, 08:39 AM #5 of 55
They're not doing away with CO powers, just hitting them with the nerf bat. It won't be like before with colin or some other broken CO/CO combo where in the middle of a battle you can pop the SCO and basically win. Personally I think this is a good change. This way CO powers will be used to win smaller battles here and there, instead of completely overturning the battle in one turn.
There's a difference between nerfing the Colin/Sasha tag team and nerfing everyone. Very few S/COPs could actually turn the tide almost instantly, and even if the few times it could you'd give your own opponents a huge boost in their meter. I thought that the system as a whole was pretty balanced, even if a few guys tended to be abusable.

They probably found something called the Colin Paradox that made it impossible to nerf him without reworking all of the game mechanics.

I was speaking idiomatically.
Final Fantasy Phoneteen
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Old Oct 17, 2007, 03:29 PM Local time: Oct 17, 2007, 01:29 PM #6 of 55
A good player is always prepared for a Lightning Strike or Victory March and not put in that kind of position in the first place. The first thing you learn is to not overexert yourself when you're playing against Eagle. Just like how you learn to make Colin waste his funds.

Eagle/Sami isn't even insta-capture. Unless you're an absolute retard and let a bunch of air units and some infantry waltz up to your HQ when they're about to tag (even though it takes about 233.3 turns to charge). All I'm saying is that one or two kinks doesn't mean to just trash the whole thing or weaken the shit out of it.

What kind of toxic man-thing is happening now?
Final Fantasy Phoneteen
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Old Oct 19, 2007, 02:23 PM Local time: Oct 19, 2007, 12:23 PM #7 of 55
That's already been confirmed, I believe.

FELIPE NO
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Advance Wars: Dual Strike 2

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