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I've been playing it. Really just more of the same, which bugs me when I am reminded that they even took a step backwards and went back to grid movement.
I thought I was dead-set on getting the game when it came out in North America, but now I'm not even sure. Jam it back in, in the dark. |
Well, I can agree that the grid system isn't as... clunky as free movement, but I found it to be much more enjoyable than the usual squares. Seriously, grids are becoming the random encounters of Strategy-RPGs-- extremely overused, and new ways to fight need to be introduced and encouraged.
There's nowhere I can't reach. |
I honestly can't tell the difference between their composers, but I will say the music isn't that great so far. I've only heard a few battle themes and the hub world theme, but "forgettable" comes to mind.
This thing is sticky, and I don't like it. I don't appreciate it. |
The sprites are not hi-res, like they promised. Characters are now marginally more proportional, but not to the point where the felt the need to redo sprites of returning characters (Laharl, Flonne, Zetta, and everyone else have recycled sprites). I am a dolphin, do you want me on your body? |
I can't deal with that indie punk shit, or whatever the hell genre they'd fall under.
Plus, it replaced Battle Comrade in the english audiotrack, which was one of the funniest themes in a video game. I was speaking idiomatically. |
The one thing I'm pissed about is how frustrating it is to unlock the secret fights and characters. I mean, seriously, have you guys heard some of the requisites?
Spoiler:
I liked it a hell of a lot better when it was like Disgaea and Makai Kingdom, when all you needed was to be a certain level and have a ton of mana. What kind of toxic man-thing is happening now?
Last edited by Final Fantasy Phoneteen; Sep 4, 2006 at 11:40 AM.
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Depends on how long you're willing to wait for information to disseminate. It's been really slow at GameFAQs lately, and I'm still not exactly certain how some things are unlocked.
Most amazing jew boots |
All of the art can be found online, but that fucking sucks that that happened. The internets doesn't seem to like you much, huh?
What, you don't want my bikini-clad body? |
That stuff's not very... collector-y, though. A Nintendo 64 DD Drive-- now there's a collector's item.
Jam it back in, in the dark. |
Isn't the point of a collector's item to have rarity/scarcity or value working for it, though?
So, say your best character is a level 100 Adell. What you want to do is pull out a bunch of characters (most people recommend seven or more Heavy Knights, each equipped with three boots), and have them combine all of the Nekomatas and eliminate the Beastmaster. Then, pull all of your characters back towards the base panel so that they're out of range-- the Nekomata won't go after you unless it can attack you on the same turn. Anyway, since your best character is that level 100 Adell sitting in your base panel, wait until the Nekomata levels to about 200. Then, bring your guys back in and throw it in. The general rule is that you can capture any monster that is twice your level, which is how this "trick" works. Now that you've got that level 200 Nekomata, you can capture a level 400 one. Then 800, 1600, and so on, until you capture a 9999 Nekomata. There's nowhere I can't reach. |
My small army of Nekomatas is proof that "my" (not really mine. Some dude on GameFAQs') method works. One character that is half the level of the monster you're capturing. No need to damage it first. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Final Fantasy Phoneteen; Sep 18, 2006 at 02:07 AM.
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Have fun pulling your hair out looking for treasure maps in this Item World!
I am a dolphin, do you want me on your body? |
No, they're just generic characters in about every sense.
Transmigration is now called Reincarnation. Yes, yes it is what everyone makes it out to be. I was speaking idiomatically. |
Yes, levels are still stored and add onto your base stats.
What kind of toxic man-thing is happening now? |
Some people have suggested that you could use the stage to level up characters decently well (leave the Nekomatas alone for a while, then bring in a few people to chip away at that 100 HP), but it seems way too impractical.
The way to do it would be to kill all but one like you surmised, retreat back to the other side of the bridge (if the Nekomata tries to follow, throw it back and use that character as a sacrifice), then wait for it to level to the right point. Personally, I'd just do it for the Mana to open up the Cave of Ordeals. CoO1 is good for leveling weak characters because of the Geo Panels' very favorable placement. FELIPE NO |
I'm fairly certain there's a better ending that reveals who Adell's parents are and why he wasn't affected by the curse and all that. I haven't tried for any specific ending, though. Still levelling the Land of Carnage secret characters.
What, you don't want my bikini-clad body? |
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