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[PS2] Disgaea 2
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Final Fantasy Phoneteen
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Old Mar 6, 2006, 02:11 AM Local time: Mar 6, 2006, 12:11 AM #1 of 107
I've been playing it. Really just more of the same, which bugs me when I am reminded that they even took a step backwards and went back to grid movement.

I thought I was dead-set on getting the game when it came out in North America, but now I'm not even sure.

Jam it back in, in the dark.
Final Fantasy Phoneteen
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Old Mar 6, 2006, 02:33 AM Local time: Mar 6, 2006, 12:33 AM #2 of 107
Well, I can agree that the grid system isn't as... clunky as free movement, but I found it to be much more enjoyable than the usual squares. Seriously, grids are becoming the random encounters of Strategy-RPGs-- extremely overused, and new ways to fight need to be introduced and encouraged.

There's nowhere I can't reach.
Final Fantasy Phoneteen
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Old Mar 6, 2006, 04:17 AM Local time: Mar 6, 2006, 02:17 AM #3 of 107
I honestly can't tell the difference between their composers, but I will say the music isn't that great so far. I've only heard a few battle themes and the hub world theme, but "forgettable" comes to mind.

This thing is sticky, and I don't like it. I don't appreciate it.
Final Fantasy Phoneteen
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Old Mar 6, 2006, 05:39 PM Local time: Mar 6, 2006, 03:39 PM #4 of 107
Originally Posted by evilboris
Can someone verify if the game actually runs in hi-res, like they said it will?
Runs in hi-res? You mean High Definition? Definitely not.

The sprites are not hi-res, like they promised. Characters are now marginally more proportional, but not to the point where the felt the need to redo sprites of returning characters (Laharl, Flonne, Zetta, and everyone else have recycled sprites).

I am a dolphin, do you want me on your body?
Final Fantasy Phoneteen
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Old Aug 28, 2006, 02:36 AM Local time: Aug 28, 2006, 12:36 AM #5 of 107
I can't deal with that indie punk shit, or whatever the hell genre they'd fall under.

Plus, it replaced Battle Comrade in the english audiotrack, which was one of the funniest themes in a video game.

I was speaking idiomatically.
Final Fantasy Phoneteen
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Old Sep 4, 2006, 11:04 AM Local time: Sep 4, 2006, 09:04 AM #6 of 107
The one thing I'm pissed about is how frustrating it is to unlock the secret fights and characters. I mean, seriously, have you guys heard some of the requisites?

Spoiler:

99 Felonies to fight Marjoly?
All 16 pirate maps (when pirates show up entirely at random in Item Worlds) to unlock the Land of Carnage, which in turn is one of the requisites for unlocking Kurtis, Axel, and Fubuki? Fuck you.

I liked it a hell of a lot better when it was like Disgaea and Makai Kingdom, when all you needed was to be a certain level and have a ton of mana.

What kind of toxic man-thing is happening now?

Last edited by Final Fantasy Phoneteen; Sep 4, 2006 at 11:40 AM.
Final Fantasy Phoneteen
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Old Sep 6, 2006, 09:25 AM Local time: Sep 6, 2006, 07:25 AM #7 of 107
Depends on how long you're willing to wait for information to disseminate. It's been really slow at GameFAQs lately, and I'm still not exactly certain how some things are unlocked.

Most amazing jew boots
Final Fantasy Phoneteen
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Old Sep 14, 2006, 05:01 PM Local time: Sep 14, 2006, 03:01 PM #8 of 107
All of the art can be found online, but that fucking sucks that that happened. The internets doesn't seem to like you much, huh?

What, you don't want my bikini-clad body?
Final Fantasy Phoneteen
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Old Sep 14, 2006, 10:49 PM Local time: Sep 14, 2006, 08:49 PM #9 of 107
That stuff's not very... collector-y, though. A Nintendo 64 DD Drive-- now there's a collector's item.

Originally Posted by Blades Of Ice
1. What is the point of starting at level 1 with reincarnation? When *should* I do this?
In short, Reincarnation is a way to manipluate your stats. Level up to at least 100 (you should usually wait until the 1000s for maximum effiency), and always go for the Genius reincarnation level to retain the vast majority of your skills and whatnot. If you do the 9999 Nekomata trick and reincarnate one of them, you'll see the effect it has immediately.

Quote:
2. Transfering monsters from item to item is a retarded and still hard to understand process. Everytime I try to fiddle around with it, the monsters "cannot be moved".
The monsters have to be subdued in the Item World first (they'll then have a smiley face next to their job title instead of that angry fanged thing). Don't bother with it until you get higher-end items like Arcadia or something, since their skill levels are so low that they're worthless at this point.

Jam it back in, in the dark.
Final Fantasy Phoneteen
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Old Sep 15, 2006, 02:07 AM Local time: Sep 15, 2006, 12:07 AM #10 of 107
Isn't the point of a collector's item to have rarity/scarcity or value working for it, though?

Originally Posted by Dr. Uzuki
Would anybody mind explaining the trick that keeps being brought up? I have the Doublejump guide but can't find anything special about stage 4-3 or Nekomatas other than that there are Nekomatas on stage 4-3.
The key is that they're standing on "Level Up +10%" panels. What you do is combine them and let them level up to about twice that of your highest-levelled character.

So, say your best character is a level 100 Adell. What you want to do is pull out a bunch of characters (most people recommend seven or more Heavy Knights, each equipped with three boots), and have them combine all of the Nekomatas and eliminate the Beastmaster. Then, pull all of your characters back towards the base panel so that they're out of range-- the Nekomata won't go after you unless it can attack you on the same turn.

Anyway, since your best character is that level 100 Adell sitting in your base panel, wait until the Nekomata levels to about 200. Then, bring your guys back in and throw it in. The general rule is that you can capture any monster that is twice your level, which is how this "trick" works.

Now that you've got that level 200 Nekomata, you can capture a level 400 one. Then 800, 1600, and so on, until you capture a 9999 Nekomata.

There's nowhere I can't reach.
Final Fantasy Phoneteen
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Old Sep 15, 2006, 09:03 AM Local time: Sep 15, 2006, 07:03 AM #11 of 107
Originally Posted by Elixir
Uh, I don't think anyone should follow your advice.

You don't throw enemies into your base panel unless you first drain their HP to the lowest you possibly can, or drain their SP. The SP is their first attack in the base panel, so the less the monster you're trying to capture has, the better.

Also, say you're trying to capture a level 1000 Nekomata. If you have a level 500 Nekomata, you won't have much success. You need to have multiple level 500's before capturing a 1000. So the safest thing to do is, capture about 10 of the same level, pass a Stronger Enemies bill, and capture 10 of that level.

In short, stack enemies -> lower hp -> retreat allies -> bring out some weakling to throw them on your base panel -> hope for the best -> pass stronger enemy bills -> stack enemies and repeat the process as many times as you need to.
Dude, they start off at level 10 and don't gain any HP from being combined or levelling up. So, regardless of what level they are, they'll only have about 100 HP, and a really low amount of SP (how much depends on how often they used special attacks while you were combining them). That's enough for your characters to knock it out in the Base Panel.

My small army of Nekomatas is proof that "my" (not really mine. Some dude on GameFAQs') method works. One character that is half the level of the monster you're capturing. No need to damage it first.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Final Fantasy Phoneteen; Sep 18, 2006 at 02:07 AM.
Final Fantasy Phoneteen
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Old Sep 17, 2006, 09:18 PM Local time: Sep 17, 2006, 07:18 PM #12 of 107
Have fun pulling your hair out looking for treasure maps in this Item World!

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Final Fantasy Phoneteen
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Old Sep 18, 2006, 02:04 AM Local time: Sep 18, 2006, 12:04 AM #13 of 107
No, they're just generic characters in about every sense.

Transmigration is now called Reincarnation.

Yes, yes it is what everyone makes it out to be.

I was speaking idiomatically.
Final Fantasy Phoneteen
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Old Sep 18, 2006, 10:59 AM Local time: Sep 18, 2006, 08:59 AM #14 of 107
Yes, levels are still stored and add onto your base stats.

What kind of toxic man-thing is happening now?
Final Fantasy Phoneteen
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Old Sep 18, 2006, 11:13 AM Local time: Sep 18, 2006, 09:13 AM #15 of 107
Some people have suggested that you could use the stage to level up characters decently well (leave the Nekomatas alone for a while, then bring in a few people to chip away at that 100 HP), but it seems way too impractical.

The way to do it would be to kill all but one like you surmised, retreat back to the other side of the bridge (if the Nekomata tries to follow, throw it back and use that character as a sacrifice), then wait for it to level to the right point. Personally, I'd just do it for the Mana to open up the Cave of Ordeals. CoO1 is good for leveling weak characters because of the Geo Panels' very favorable placement.

FELIPE NO
Final Fantasy Phoneteen
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Old Sep 24, 2006, 03:42 AM Local time: Sep 24, 2006, 01:42 AM #16 of 107
I'm fairly certain there's a better ending that reveals who Adell's parents are and why he wasn't affected by the curse and all that. I haven't tried for any specific ending, though. Still levelling the Land of Carnage secret characters.

What, you don't want my bikini-clad body?
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