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...How far into the third chapter? A lot of those problems won't ruin the game (if you choose to get the secret weapons, you'll still beat the shit out of everything up to the final boss), but you might run into some trouble if you want to milk Seraphic Gate for everything it has.
Releasing Einherjar (no matter who they are) isn't a big deal, but how you release them is crucial. The items they leave behind are better depending on what they're released with. Best to wait until the end of the game when you can send them off with the best purchasable equipment. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Final Fantasy Phoneteen; Jul 27, 2007 at 07:29 PM.
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Seraphic Gate is the bonus dungeon. Very large, and potentially very difficult (definitely difficult on subsequent runs).
And what's greyed out? Items a shop can synthesize? That means you haven't sold the shop the materials needed for the synthesis. Sell them, then have the item synthesized. Weird requirement, I know. If you release someone, just hold onto the stat up items until you know who's in your party for good. A lot of times I just use them on the secret characters you get in Seraphic Gate, anyway. How ya doing, buddy? |
Eh, I'd dispute those two to some degree.
Just wait and see for youself. How ya doing, buddy? |
It's not even that. Hard to explain without spoiling, though.
What kind of toxic man-thing is happening now? |
That's what I'm disagreeing with. Rufus is there for most of the game (he's gone for a short while late into it), but he's not really all that good. Archers tend to drop off in usefulness the further you get in. I'm not saying any more, particularly about Alicia.
I recommend waiting until you have the characters that make you say "S/he is in my party for good". Then use them. I don't send the Einherjar up at all. You can't ever get them back if you do, and some of them are novelties. Falx, for example, is the only Einherjar to have battle dialogue with a story-related character. FELIPE NO
Last edited by Final Fantasy Phoneteen; Jul 29, 2007 at 01:18 AM.
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Well, mages drop off worse than archers, but their spells are kind of important and they can become useful again when they have access to Pale Flare and Phantom Destruction. What ends up happening for me is one light swordsman, one heavy swordsman, a mage, and a unique weapon user.
This talk of it is making me want to play through it again. What, you don't want my bikini-clad body? |
If you can't get through the first dungeon, then you probably don't have a grasp of the gameplay mechanics yet. Wait until you do, and then decide if it's worth it.
Jam it back in, in the dark. |
Pretty sure that if you lose or miss out on the items, you're out of luck.
There's nowhere I can't reach. |
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