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Epic agree with Okami. That's one of the coolest uses of coloring in a game. The watercolor, papyrus paper backgrounds made that game stand out so much more than if it would've been in 3D as originally planned. The thick, black outlines were also a big part of Okami's unique artistic style.
While on the topic of Clover-produced games, I can't imagine Viewtiful Joe being anything other than it was, and the use of comic-shading (someone coined that term, can't remember who though) helped give VJ the feel it was looking for. Bringin' back the old-school side-scrolling brawlers. How ya doing, buddy? Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |