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[General Discussion] The use of colour. Or how earthtones are next gen.
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SouthJag
Gold Chocobo


Member 1189

Level 30.45

Mar 2006


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Old Apr 23, 2008, 12:26 PM Local time: Apr 23, 2008, 12:26 PM #1 of 7
Epic agree with Okami. That's one of the coolest uses of coloring in a game. The watercolor, papyrus paper backgrounds made that game stand out so much more than if it would've been in 3D as originally planned. The thick, black outlines were also a big part of Okami's unique artistic style.

While on the topic of Clover-produced games, I can't imagine Viewtiful Joe being anything other than it was, and the use of comic-shading (someone coined that term, can't remember who though) helped give VJ the feel it was looking for. Bringin' back the old-school side-scrolling brawlers.

How ya doing, buddy?

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] The use of colour. Or how earthtones are next gen.

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