|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
*Turn based or real time battle systems
I've always prefered real time over turn based. *Male or Female lead Let's have a female lead for once. *A single main character or party array Definately party. More choices for team combinations. *General Theme? (e.g. Futuristic or medievil) Medieval. A valid reason for being able to use magic. *Should there be transition between field screen to battle screen, or should battles take place on the field itself Transition between the two. Otherwise the field can get too cluttered with enemies. *Should it feature a world map, or should areas be interlinked/ linear World Map. I like exploring places. *Should there be more focus in RPGs - in other words, intergrating more gameplay genres - such as sport, racing, etc. Okay you see this in mini games, but should there be a grander focus? I suppose some other genres would be good, they would break up all the RPGing, nothing to out of place though. It has to fit in with the game. Mini-games are also good for progressing part of a story. *Cut out the cliched elements such as 'romantic love stories' or 'save the world storyline?' or the 'annoyingly pathetic heroine who is always in distress' - How would you go about changing these cliches? I would go for a "saving the world" story, but it would have to be well done. *Should it be more about gameplay than storyline? Ideally both. *Weaponry - What would you have, what would you cut out...like the main character almost always has a sword, and the heroine is a weakling with a staff Swords, axes, staffs, spears, magic, hand-to-hand combat. But any character can use any weapon. *What would be an ideal battle engine - combos, limit breaks, magic system stc - how would you like it Magic system if it is done well. Limit breaks tend to be too easy to achieve, they should be harder to get. Jam it back in, in the dark. ![]() |