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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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| View Poll Results: Best elements in an RPG | |||
| Building your characters. |
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18 | 56.25% |
| Doing sidequests/finding secrets. |
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13 | 40.63% |
| Exploring a large world. |
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15 | 46.88% |
| Exceptional plot and storyline. |
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23 | 71.88% |
| Dramatis personæ. |
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12 | 37.50% |
| Spells, summons, visual effects, what have you. |
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8 | 25.00% |
| Long gameplay factor. |
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11 | 34.38% |
| Other (please explain). |
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7 | 21.88% |
| Multiple Choice Poll. Voters: 32. You may not vote on this poll | |||
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Thread Tools |
A good battle system that works is always good, makes the game easier to play. If the battle system is bad, then the game isn't worth playing at all.
Storyline has to be good as well, doesn't have to be fantastic, not that stories for RPG's are ever fantastic, but they have to be good enough to hold my interest. Side quests that reward the user well, and with useful equipment are always a bonus. Jam it back in, in the dark. ![]() |