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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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I'm getting the impression that there's very little difference between the PS3 and 360 versions, or that any difference is minor. That's great, really. But why does this feel like the first multi-platform game where the PS3 version isn't crippled or slightly lame in some form, due to frame rates or something.
Has something been done differently? Is this a turning point? =o Jam it back in, in the dark. |
They sound pretty insignificant. But it's the just the general feeling that developers produce a strong game for 360, then churn out a shady conversion/port for PS3.
If it was lead developed for PS3, then that probably explains it. There's nowhere I can't reach. |
Well I meant Burnout Paradise, going on RockgamerXIII's previous post.
Liberty City does look fantastic. This thing is sticky, and I don't like it. I don't appreciate it. |
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Opening a new area gives you a little something extra to look forward to, and it's a solid sign that you're progressing. I get more satisfaction from that than seeing 21% game completion or whatever in the stats screen. It also allows you really get to grips with an area before moving on. I really don't mind areas being blocked off from the get go. I maybe even prefer it.
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