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[DS] New Treasure Game For Nintendo DS Reve-it's Bangai-O Spirits
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Sword Familiar
uhu


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Old Sep 8, 2007, 09:05 AM Local time: Sep 8, 2007, 03:05 PM #1 of 61
Dear Treasure:
No sequel, please. I've had enough of Gunstar/Guardian Heroes degeneration for this lifetime. And please don't make another vertical shooter that only wants to show off how many bullets a screen can hold at the same time (Ikaruga, I'm looking at YOU). Thank you.

Jam it back in, in the dark.
Sword Familiar
uhu


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Old Sep 8, 2007, 09:30 AM Local time: Sep 8, 2007, 03:30 PM #2 of 61
Also, you obviously haven't played a lot of shooters if you think Ikaruga is a good example for "bullet hell".
I've played enough. I just wanted to point out that I have no love for that type of shooter. The ones where you let the bosses go back and forth, or not move at all, relying heavily on the bullet patterns to create excitement.

Yeah, because that's exactly what they made Ikaruga for.
If they intended anything else, they failed.

There's nowhere I can't reach.

Last edited by Sword Familiar; Sep 8, 2007 at 09:34 AM.
Sword Familiar
uhu


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Mar 2006


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Old Sep 8, 2007, 09:45 AM Local time: Sep 8, 2007, 03:45 PM #3 of 61
They made Ikaruga for the chaining system. Try beating my friend's top score of 2.7million and try again. I wouldn't say that Ikatuga didn't have a lot of bullets. but it's not the most.

Stage 5 of Gradius 5 is still my hardest stage to beat in a shooter... what a bitch.
I'm not going to try beating your friend's top score since that will require me to spend hours and hours MEMORIZING patterns. I do not like the game. Period.

I DO, however, LOVE Gradius V. Yeah, level 5 is a bitch, but it's not THAT hard.


What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?

If Treasure decides to make another scrolling shooter, I'm all for it. If we get more games of the quality of Radiant Silvergun or Gradius V, we should welcome it.

But yeah, I was suggesting something similar to Rock in chat today. Touchscreen for aiming and shooting, dpad for dodging and jumping. L for weapon switch if one is needed. It would probably work really well for a game like Sin & Punishment. Hell, it could work for a Bangai-O sequel as well <3
It's funny how you cramp all of Treasure's games together with Ikaruga like they all had something in common. "ZOMG! He can't appreciate the great Ikaruga! BURN HIM!". Please, give me the right to have an opinion. Also, pitting Radiant Silvergun with Ikaruga is a mistake. Sure, they're both vertical scrollers, but that's pretty much it. I like RS a whole lot more than Ikaruga for several reasons.

Now, Gradius V was a whole different matter for me. Sure, it had some of the bullet pattern storms, but it felt a lot "smarter" than Ikaruga. Entirely different game, IMO.

This thing is sticky, and I don't like it. I don't appreciate it.
Sword Familiar
uhu


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Old Sep 8, 2007, 09:55 AM Local time: Sep 8, 2007, 03:55 PM #4 of 61


Ikaruga was all about flying upside down, not massive amounts of bullets! Nobody flew their ship upside down until Ikaruga came along! It was so revolutionary that it quickly became an internet fad! Even today, people are still flying their ships upside down in tribute to Ikaruga. IT WAS NOTHING SHORT OF A REVOLUTION!
Sure. The system WAS revolutionary, or rather, ORIGINAL, but I didn't like it. Ok? Good. Can we drop this discussion now? I know enough about Ikaruga to know that I don't like it. I have a friend who's REALLY good at Ikaruga, and he plays it the same way EVERY F**ING time. He loves it, I can't be bothered with it. I may say harsh things about it, but that's because I don't like certain parts about it, which in turn stops me from digging deeper into the system. I have other games to play. Please let me enjoy them the way I want to.

How ya doing, buddy?

Last edited by Sword Familiar; Sep 8, 2007 at 10:09 AM.
Sword Familiar
uhu


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Old Sep 8, 2007, 10:17 AM Local time: Sep 8, 2007, 04:17 PM #5 of 61
Then you probably shouldn't have made a snide comment about the game in the first place if you can't be bothered. This mess could have been avoided! We could have been discussing how it might be a sequel to McDonald's Treasure Land Adventure with shoot 'em up gameplay!
I was expressing an opinion about a game I don't like. Why does everyone have to think that I hate EVERY Treasure game as well as EVERY other shooter ever made because I said I didn't like Ikaruga?

Sure, I degraded Ikaruga to "a shooter than only wants to show off bullets". This is how I see Ikaruga. Sure, it's probably a much deeper and more involving game if you spend 100 hours on it (probably less, but a lot of time). Me? I like shooters where you can enjoy the game from the start AND THEN get involved in it. Ikaruga didn't do this for me, but Gradius V did. Thus me NOT WANTING ANY MORE GAMES LIKE IKARUGA. Is that such a stupid thing to say or do you really have to think about the general opinion before you express one of your own(opinions)?

I was speaking idiomatically.

Last edited by Sword Familiar; Sep 8, 2007 at 10:21 AM.
Sword Familiar
uhu


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Old Sep 8, 2007, 11:52 AM Local time: Sep 8, 2007, 05:52 PM #6 of 61
This answers itself.
I was referring to the sequels for the GBA. A prequel is needed in order for something to degrade, you know? And this is coming from someone who has excellent taste in video games.

I'm sorry if you didn't see this minor detail.

Hey now, Ikaruga is one of my least favorite Treasure shooters. It doesn't allow for as much freedom and improvization on the fly as the likes of RS (which in general just does so much more), but it is an amazing piece of design even if I personally don't enjoy it quite as much. Just because I acknowledge it as important doesn't mean I'm branding you some heretic like a tool. Don't make yourself look any more ridiculous.

I was saying, what are you playing Treasure games at all if you can't recognize the quality. It's much like when people liken themselves to FPS fans but lambast Halo for whatever reason.
No, you said:
Quote:
What on earth are you doing playing Treasure games altogether if you can't appreciate the masterful craftmanship in Ikaruga?
Meaning: What on earth am I doing playing Treasure games if I can't recognize the quality of Ikaruga? Does that mean that I can't appreciate other games made by that company because I couldn't appreciate that one game? It's like saying that you shouldn't play Square-Enix games because you couldn't appreciate FFXII. There's too much diversity in that company to make such a statement. It just doesn't make sense.

If this is not pitting all Treasure games together, I don't know what is.

Addition: What I expressed was my personal wishlist to Treasure, based on opinion alone. This doesn't mean that I can't see why OTHERS would like the game.

What kind of toxic man-thing is happening now?

Last edited by Sword Familiar; Sep 8, 2007 at 12:06 PM.
Sword Familiar
uhu


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Mar 2006


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Old Sep 8, 2007, 05:32 PM Local time: Sep 8, 2007, 11:32 PM #7 of 61
You really don't seem to grasp the concept of being able to recognize skill. I don't like newer GTA games, but I can't deny they're excellent videogames.

Pretty much every great Treasure game is built on the same foundations as Ikaruga. Invention, pace, control, and a solid central concept.

I wasn't questioning why you don't like playing Ikaruga, no one gives a crap about that. But if you can't recognize good design when you see it, how could you possibly get anything out of the rest of Treasure's titles. The very fact that you spitefully lob Ikaruga into bullet hell games speaks volumes.
I understand it perfectly well. I can understand why people in general would like a game because of it's overall concept, as is the case with the newer GTA games, but I'd never deem it as "excellent" if I didn't like it myself. That would just be silly.

After all, "good" and "bad" design is just a matter of personal opinion. Basically, what you're saying is that my opinion isn't valid because it doesn't correspond to your own.

Yeah, I don't think Ikaruga's a masterpiece. It's deeper than I described it, but not much. In fact, it isn't even THAT original. Basically, it's just another vertical scroller with a quirky system.

FELIPE NO
Sword Familiar
uhu


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Old Sep 9, 2007, 05:47 AM Local time: Sep 9, 2007, 11:47 AM #8 of 61
Look, your post sucked, plain and simple.



This is basically saying "I was wrong in my description, but I'm a defensive shit so I'm going to stick as close as possible to it." Look, I've already explained what Ikaruga was - didn't you read my last response? I've put 30 hours into the game (I still can't 1cc it) and it's not "just" deeper than "a game which was made to show off fancy bullets" (which is wrong).



What the fuck are you talking about. A prequel is needed for something to degrade? A game is degraded based on it's proprietary game because of your opinion? The same opinion that groups Ikaruga with curtain fire and ALOALAOAL Ikaruga wuz only maed 4 showin off fanci bulletz?
"THEY TTKK RRR JRRRRRRBBBBBSS!!"

What I meant was that you can't degrade something if there's nothing to compare it to. Degradation is a LOSS in quality, which means that it's RELATIVE to something else. THAT is what I meant. It is not an opinion, it's a scientific fact! Stop being such a douche.

But I see now that there's really no reason to discuss this any further because you've already made up your minds about me, meaning that you'll not listen to anything I say about anything.

I admit that my comment was more than a bit inaccurate, but I'm also amazed at how much this blew up. Partly my own fault, but it also says a lot about you guys. Just try to step down from your ladders every once in a while and you might avoid these kinds of misunderstandings. As for me, I'll try to be more "accurate" when spewing sarcasms at games I don't like.'

Can we get back on topic now?

Confirmed, first screen released!
That looks awesome. Can Ronald fly upside down in this as well?

What, you don't want my bikini-clad body?

Last edited by Sword Familiar; Sep 9, 2007 at 05:50 AM.
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