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The great thing about the current and future generation of consoles and PCs is that the extra processing power means not only can they chuck a lot more polygons around the screen at once but they can cope with more calculations in terms of AI.
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They have been saying this since the days of the first Playstation. Heck, some even delivered. Medal of Honor, for example, which made some cool leaps with enemies who would respond to your different attacks, not just mindlessly charge or strafe.
That said, these improvements are rarely capitalized on, because its not where companies are willing to spend their money. Its harder to sell AI in ads, and its risky to depend on good reviews or word of mouth. To make decent AI, they also have to find someone who actually understands AI principles, and can code it well. These people are less prevalent than the graphics folks as it doesn't have as many natural segues from other areas, and its harder to do right. Plus, AAA's already cost so much these days, they'd rather just stick Bob down the cube farm on it, since he's already coding stuff.
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Don't get me wrong, I like Mass Effect but it ain't exactly an rpg is it?
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How is it not an RPG? You take on the role of a character and play him, making choices that affect how he develops. They may not be as expansive as KotOR, but they exist. Almost all JRPGs can be culled with a similar logic. Even Fallout, one of the classic "RPGs", had pretty minimal effect from good/evil choices. I'd like to play an RPG that's got the freedom of live RP, but we're not there.
There's nowhere I can't reach.