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Why haven't they thought of making him faster than he was originally ... That's really the only way Sonic can be entertaining in 3D. Not that I expect Sega to ever do that, though.
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The problem with the solution you gave is that StH then becomes a rhythm game, effectively DDR, but with a blue rodent. I think that a better system, if you were going to attack Sonic stagnation with more speed, would be to use camera tricks and tiers of threats. At low speeds, you would have to deal with normal problems and would have a reduced FoV, but at high speeds, you could instead encompass a lot more, and give Sonic limited invulnerability to low speed problems.
I disagree that speed would be the only way to tackle it as well, since you could instead take the Sonic games down a route like shooters have gone, where the focus of the game becomes the speed of the decisions you have to make, not necessarily the speed with which you move. An Ikaruga style take would be kind of interesting, with swapping of characters based on threats or vulnerabilities.
Also, various attempts have been made at creating all kinds of crazy Mario backstory. Remember the horror of the Super Mario Super Show?
This thing is sticky, and I don't like it. I don't appreciate it.