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I honestly think that Mass Effect was a contender for Fable's crown of "Most lies told about a computer game by the developers prior to release".
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The
E3 Prelude Video they released a bit back says they're still suffering Molyneux syndrome. Derek Watts, the guy in the checker shirt, is particularly bad in this respect, trying to play it up like its the darkest shit you've ever seen.
Also, their comments about the shifted color palette kind of annoy. A game doesn't have to be pastel, but I like some color and a game I don't have to play on Gamma -> Max. Plus, dark color != grit. Did they not see Doom 3? Worry I'll spend the entire damn thing trying to distinguish varying shades of black from one another.
On the city scenes shown in the previews, one and all those look like shots of the Citadel arms which you can see from the scenic outlooks in ME1. It appears they're just going to have you go down into them. Course, if the Citadel section is anything other than endless Financial -> Markets -> Financial -> C-Sec fetch quest runs it will be an improvement.
Really, I hope for ME2 they just kill the Mako garbage completely. When ME1 was on its game, doing well scripted / designed missions, it was one of the better RPGs to come out in a long time. I enjoyed the hell out of Noveria, Feros, Virmire, ect... But the randomized worlds were god awful, and enough to make you forget any successes. Hell, even Diablo level randomization of the bunker interiors would have been a slight step up. Even the DLC was more of that crap.

Just completed an achievement run through, so the annoyance is still fresh.
Jam it back in, in the dark.