(If nothing else, Obsidian will probably hire more than three VAs)
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It would be interesting to see what the profit margins have been like for Obsidian on projects like this, as they've basically been their bread and butter since the Black Isle days, so you'd think something has to be working. They tend to have a reputation for getting good content creators, but I would think that might almost bite them more with the escalation of next gen graphics. Maybe they make it up with not having to dive into the nuts and bolts of game creation as often. Then again, quite a few companies have moved over to wholly purchased engine development, so really it would be more the tradeoff off of existing franchises / user bases with licensing fees.
Also, if were to be some Avellone driven project, I would much rather see Fallout:Torment. Need another million word count novel hidden in a game.
Jam it back in, in the dark.