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[DS] Final Fantasy Tactics A2: Grimoire of the Rift
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Sousuke
...it was not.


Member 1133

Level 33.80

Mar 2006


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Old Jun 25, 2008, 03:09 AM #1 of 148
Wow, those Laws are rough. I was going to say... In FFTA, the Laws sucked. There were battles you'd fight, and end up having to break the law several times, landing a bunch of characters in jail. In FFTA2, though... Well, the punishment for breaking the Laws doesn't seem all that severe. You can't revive for the rest of the battle.

What I didn't know is that in A2 the Laws are fixed to each battle. I like that. The fact that you used to be able to just move around the map a couple spaces to skip a tough Law made the game a lot easier.

I've only played past the first mission, but I'm really liking it so far. Question for those who are farther: Do you place cities on the map, and build your own Ivalice as in FFTA? If so... does it generate items the same way? I remember there being some items you could only get by placing cities in certain places.

Jam it back in, in the dark.
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Sousuke
...it was not.


Member 1133

Level 33.80

Mar 2006


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Old Jul 21, 2008, 06:07 PM #2 of 148
I got my CycloDS in the mail today [whoo!] so I'm finally able to start playing this. I've finished the first quest and the bunch of tutorials that come along with it, and I think I'm finally 'free' to start picking up quests.

Any tips for someone just starting off? Anything I might miss that you can't pick up later? Stuff like that?

There's nowhere I can't reach.
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Sousuke
...it was not.


Member 1133

Level 33.80

Mar 2006


Reply With Quote
Old Jul 21, 2008, 10:17 PM #3 of 148
Thanks for the tip.

And Deni, I'm already in another playthrough of the original FFT [emulated] on my PSP.

This thing is sticky, and I don't like it. I don't appreciate it.
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twtr // g+ // dA // bklg // l.fm // XBL // tmblr
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Final Fantasy Tactics A2: Grimoire of the Rift

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