IGN: Fumito Ueda Talks Trico
Some comments from Ueda. Nothing really informative, though.
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Originally Posted by IGN
Interacting with the eagle appears to be one of the central aspects to the game. You're free to touch the eagle whenever you like. Its reactions will differ depending on where you touch it.
There's a care aspect for the eagle as well. You can feed the eagle and remove spears and arrows that have pierced it. Ueda feels that the development staff will have to take care to strike a balance and make sure the care aspects do not becoming a chore.
Growth and stage puzzles are major elements to the game. There are platforming aspects as well -- you can climb, grab things and crawl.
The flow of the game is a bit of a mystery right now. Asked if your movement through the stages will be seamless, Uedo said that it's seamless as far as there being no load times as you move about. However, there is an order to the locations that you visit.
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...the stage design involves how you go about getting the eagle to do stuff for you. Rather than simply saying you're giving orders to or working with the eagle, it's better to say that you're using the eagle's behavior as a living creature. The eagle may not simply follow your orders. But you can, perhaps, throw something that it likes in order to make it move.
Also something to keep in mind as you work through the levels is that eagle's level of intellect isn't all that high (this is what Uedo said -- don't send nasty e-mails to us). It may not move according to your expectations. As an example, you may be able to clear an area if the eagle would just sit still. However, the eagle ends up moving.
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Oh, and the real title is amusing:
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Originally Posted by IGN
"Hito Kui no Oowashi Toriko." That's the official Japanese name, as listed in Famitsu. It literally translates to "The Giant Man-Eating Eagle Toriko."
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This thing is sticky, and I don't like it. I don't appreciate it.