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Metal Gear Solid 3: Subsistence
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Timberwolf
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Old Mar 19, 2006, 08:26 PM #26 of 342
Originally Posted by Spatula

Okay, I'm pretty sad trying to understand these type of games but at the VERY end after the credits
Spoiler:
It was Ocelot talking right? Who was he talking to? Remind me again of Big Boss' children. I know of Solid, Liquid, and Solidus in SOL. Also, who is the "director"? Mr. Kojima? Yeah he sure has a good time messing around with my head.

Ocelot was

Spoiler:
the American spy. He was working with the American government. He was "Adam."

He was also
Spoiler:
The Boss's son (as revealed in a radio conversation if you call up EVA repeatedly right after the Ocelot shootout when you fall into the cave).


There's nowhere I can't reach.
Timberwolf
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Old Mar 20, 2006, 12:27 AM #27 of 342
Originally Posted by Spatula
1. I kinda expected to use the croc head for more than just that one river which lasted like what 30 seconds? The croc head seemed pretty useless after that.
There are some tricks you can do with it.

Try putting it on when you're

Spoiler:
disguised as a scientist. And let a guard see you with it on.


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Timberwolf
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Old Mar 20, 2006, 12:40 AM #28 of 342
It's just a little thing.

But it's nice that they thought of all these little details.

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Timberwolf
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Old Mar 20, 2006, 01:38 AM #29 of 342
I remember that one.

Have you tried giving Raikov rotten food. He'll eat anything you toss on the floor.

Follow him after he eats the rotten food.

And

Spoiler:
don't forget to knock after he gets in there. Knock repeatedly.



I don't recommend giving him poisonous food, though. But it's still worth seeing it once.

I was speaking idiomatically.
Timberwolf
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Old Mar 20, 2006, 04:20 PM #30 of 342
There was a conversation between Snake and ParaMedic about eating the attack dogs.

That was literally my first thought when I first encountered them. "Are they edible."

What kind of toxic man-thing is happening now?
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Old Mar 20, 2006, 04:42 PM #31 of 342
It was one of those radio-coversations where you just call up ParaMedic the first time you see an attack dog.

I did that all the time, just to hear EVERYTHING each character had to say about EVERYTHING. Everytime I pick up a new food item, I call ParaMedic. Everytime I pick up a new weapon, I call Sigint.

And I call repeatedly until they run out new things to say.

ParaMedic will say different things to you depending on whether you've eaten the food item before.

They recorded so MUCH material, and thought of practically every little detail that makes the game so great.

FELIPE NO
Timberwolf
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Old Mar 20, 2006, 05:37 PM #32 of 342
Originally Posted by Shenlon
And talking about codec, there are pleanty of funy conversations, ever tried:
Spoiler:
Putting ur camo to the Naked option and then calling Sigint, so funny ^^
There are so MANY funny conversations. Also try:

Spoiler:
Equipping a cardboard box and then calling everyone




Originally Posted by Spatula
Perhaps I should have paid more attention to the codecs. I still took my time though; 28 some hours from beginning to end. As with most of these sneaking games, I sometimes sit in the same spot for more than 10 minutes to watch how the guards patrol. I think most people watching me play would be annoyed by me just laying there. I think the virtuous mission I crawled like 5 feet every minute, partially because it's been so long since my last sneaking-around game. So slow....
Yeah, that's how I play. I'll go into an area, lie down in the grass, and look in first person.

And just observe and listen.


------

Yes, the gameplay of the the original Metal Gear Solid for PSX didn't age too well. But the story, music, atmosphere, and flair are just as brilliant as they were eight years ago.

I don't care that much for Twin Snakes. The original MGS was never meant to be played with MGS2 controls. The layout of the structures and boss fights were never designed with first-person aiming in mind, which watered down the difficulty.

I'll stick with my Playstation MGS.

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Timberwolf
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Old Mar 20, 2006, 06:01 PM #33 of 342
Originally Posted by Spatula
I'm starting to think now, How DID I manage to take down those guards w/o alerts? Snake couldn't do a choke hold from behind. He only did "karate-action" punches and kicks. Maybe I didn't take down any of the guards, just pure sneaking. There was the tranq gun, but it didn't work too well when you shot at the body. Maybe I'm thinking of MGS2.
Are you referring to the original MGS? Because you can do chokeholds in all subsequent games.

Jam it back in, in the dark.
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Old Mar 20, 2006, 06:16 PM #34 of 342
Yes, you can apply chokeholds and snap their necks in the original MGS.

There were no guns with tranquilizer rounds in that game, though.

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Old Mar 20, 2006, 08:02 PM #35 of 342
Originally Posted by Spatula
I think reading this will be much more managable than re-playing 1 and 2 again, but obviously less fun. >_> It's a nice way to recap what the hell happened.
I wouldn't mind replaying all the games. I re-played MGS2 before I opened MGS3.

No biggie.

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Old Mar 23, 2006, 12:21 AM #36 of 342
I haven't even opened my copy yet.

Haven't had the time to play it.

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Timberwolf
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Old Mar 26, 2006, 01:01 PM #37 of 342
Originally Posted by Spatula
how the hell did he get the X1M6thingamajig rifle?
Because like Pietak said, it was probably a pre-production movie.

I was speaking idiomatically.
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