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[Wii] Super Smash Bros. Brawl
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Old Jul 20, 2007, 12:13 PM Local time: Jul 20, 2007, 10:13 AM #1 of 2408
The figure looks like a flunky that is fought en masse much like what Tritoch mentioned (Wireframes and Fighting Polygons). The oven mitts on its hands and its eyes make it look comparatively tame for a bad guy, even with the dark colors.

Jam it back in, in the dark.
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Old Aug 10, 2007, 06:58 PM Local time: Aug 10, 2007, 04:58 PM #2 of 2408
Definitely an awesome Friday update to say the least! I wonder how long the badge lasts and if it's possible to adjust its longevity in multiplayer via an unlockable option or otherwise.

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Old Aug 23, 2007, 10:18 AM Local time: Aug 23, 2007, 08:18 AM #3 of 2408
Dekoa, that doesn't look authentic to me. In the previous Smash games, all of the starter characters were initially bunched together without any hidden character spaces between them. This "screenshot" has them randomly strewn about on the character select screen.

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Old Sep 7, 2007, 04:42 PM Local time: Sep 7, 2007, 02:42 PM #4 of 2408
This is definitely quite the update! =o

I always enjoyed fighting to the Dr. Mario music in SSB:M, but multiplayer matches required all players to hold L and R in order to have the music played in the respective stages. It's kind of annoying to have an L and R check right before a match I want to have a certain song played in (especially with people and their itchy trigger fingers starting a match before everyone can hold L and R).

I'm also liking the variety of the music. Now I won't be restricted to one or two stages if I feel like fighting to a certain tune!

At least I'm hoping that I'm not restricted to a couple of stages, anyway.

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Old Oct 26, 2007, 12:32 PM Local time: Oct 26, 2007, 10:32 AM #5 of 2408
Haha, throwing Waddle Dees for a special move is awesome! Judging from that move, it seems that King Dedede would be the first heavyweight capable of being a sniper in a multiplayer match, too.

I was speaking idiomatically.
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Old Nov 6, 2007, 02:34 AM Local time: Nov 6, 2007, 12:34 AM #6 of 2408
I hope that Samus is still absurdly fast with the Home Run Bat like she was back in Melee. Samus isn't my preferred character, but it was extremely funny in random multiplayer matches when somebody didn't see her Home Run smash attack coming!

What kind of toxic man-thing is happening now?
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Old Nov 14, 2007, 01:20 PM Local time: Nov 14, 2007, 11:20 AM #7 of 2408
Adjusting the handicaps and the weight ratios accordingly would probably yield the same effect of the old handicaps, but I still prefer the old handicaps to the new ones. Much less effort involved.

Meh, overall, I'm neutral about the update.

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Old Dec 11, 2007, 02:53 AM Local time: Dec 11, 2007, 12:53 AM #8 of 2408
In all fairness, these updates weren't originally intended to last as long as they are right now what with the large delay and all.

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Old Dec 19, 2007, 02:27 AM Local time: Dec 19, 2007, 12:27 AM #9 of 2408
Subtle tidbit thrown in as an aside: no more yellow team.
Weren't the team colors always red, blue, and green?

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Old Jan 1, 2008, 10:59 PM Local time: Jan 1, 2008, 08:59 PM #10 of 2408
I already saw the January Nintendo Power. There wasn't anything particularly interesting in the Brawl section, but I wasn't exactly anticipating anything groundbreaking in the first place anyway. If the Smash Dojo site doesn't have the information available, odds are Nintendo Power won't either.

There's nowhere I can't reach.
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Old Jan 10, 2008, 02:30 PM Local time: Jan 10, 2008, 12:30 PM #11 of 2408
If anybody had any worries about Zelda's moveset drastically changing, it seems that her special moveset hasn't been altered judging from the names given on that card. [/captainobvious]

Nayru's Love was tons of fun in multiplayer matches though, so I'm glad to see that returning!

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jan 11, 2008, 04:40 PM Local time: Jan 11, 2008, 02:40 PM #12 of 2408
Wal-Mart isn't going to uphold that bargain price. There's probably no harm in trying, but I'm not counting on it.

Back on the topic of Olimar, though, I'm curious as to how fragile the Pikmin are. They probably have their own HP counters, and I'm guessing that they can only take roughly 5-10% before they die.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Super Smash Bros. Brawl

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