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[DnD] Tomb of Horrors (GFF D&D Adventure X)
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Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Mar 7, 2011, 05:08 AM Local time: Mar 7, 2011, 02:08 AM #51 of 436
1 Die Roll
 Description
Die
Result
BZZZZZZZZZZ
1d20
5
Garold showed the undead magus that he wasn't afraid by boldy striding toward him. That was the plan anyway. He made it five feet and then decided bravery was overrated.

Move south 1 square to get into 15 square throw range

Garold recalled the unfortunate incident with Murray and the traitorous wasps, and infused his spear with bee spirits. Bees were bros.

Biting Swarm on magus

This thing is sticky, and I don't like it. I don't appreciate it.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Mar 13, 2011, 09:50 PM Local time: Mar 13, 2011, 06:50 PM #52 of 436
3 Dice Rolls
 Description
Dice
Result
crunch
1d6
1
whammo
1d8
8
hit the pins!
1d20
13
The well-lit "lane" down the middle of the room suddenly reminded Garold of an amusing sport he'd once participated in when an extremely drunk man randomly invited him to a birthday party. Garold only wished he was inebriated. Blood alcohol content seemed to be a crucial element of the sport.

Move to Z-93

It's bowling for boneheads!

Stampede Shot on AH-93

15 damage to AH-93 and pushed up to 4 squares before two adjacent enemies are pushed 2 squares


I am a dolphin, do you want me on your body?

Last edited by Animechanic; Mar 13, 2011 at 10:33 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Mar 20, 2011, 01:43 AM Local time: Mar 19, 2011, 10:43 PM 5 #53 of 436
2 Dice Rolls
 Description
Dice
Result
factual correctness
1d20
8
insightfullness
1d20
16
Well, they say you should write about what you are familiar with, and Garold had a particular lesson in mind that he had learned in this very tomb.

As he recited his poem he summoned spectral insects for visual aid.

The next time you should see
an insect buzzing on the wing
If you'd care to avoid a sting
make sure that it's a bee.

For bees will only defend
their royal queen and hive
A vow to lay down their lives
for in attack they meet their end.

But wasps can strike as they please
so beware or be sure they will
sting and sting and sting you still
while suffering no unease.

And while nectar into honey bees do mix
prey and foes only do wasps seek out
And that is why without a doubt
bees are bros, and wasps are dicks.


29 insight
21 nature


I was speaking idiomatically.

Last edited by Animechanic; Mar 20, 2011 at 01:46 AM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Mar 23, 2011, 07:29 PM Local time: Mar 23, 2011, 04:29 PM #54 of 436
Garold stretched and got to his feet. Not the most comfortable night of sleep he'd ever had, but still refreshing. Seeing everyone else wander off to the other door, he decided to follow along. No point waiting around and risking the dead things changing their mind and becoming undead again.

What kind of toxic man-thing is happening now?
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Mar 26, 2011, 03:52 PM Local time: Mar 26, 2011, 12:52 PM #55 of 436
2 Dice Rolls
 Description
Dice
Result
armchair general
1d20
3
tricky traps?
1d20
12
Garold decides to pass on the undead fondue and opts to investigate the war planning table, looking for any traps as he walks over.

As he looks down on the tiny men on the table, a strange sensation hits him. For a moment he feels that just as the iron figures are pawns whose fate are determined by men, he and the rest of the five are being controlled by greater beings who percieve them in the same way. They are just tiny miniatures to be moved around a table in someone's game. It is a very discomforting thought, but fortunately fleeting.

Garold then resumes his investigation of the table and the manual, hoping to find any insight into what the wargamers were planning before they left in such a hurry.

FELIPE NO
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 3, 2011, 07:23 PM Local time: Apr 3, 2011, 04:23 PM #56 of 436
1 Die Roll
 Description
Die
Result
Cousteau'n it up
1d20
18
Having no luck discerning anything of value from the dwarven tabletop game, Garold decides to wander into the newly discovered northern room. Upon seeing the tapestries he attempts to recall anything significant about the species of underwater life they depict.

Nature Check

What, you don't want my bikini-clad body?

Last edited by Animechanic; Apr 3, 2011 at 07:30 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 4, 2011, 06:36 PM Local time: Apr 4, 2011, 03:36 PM #57 of 436
Garold retreated to the doorway to the southern room. He was fairly certain burning acidic slime goo would produce a cloud of acidic fumes. Even if it didn't, he was quite sure it would smell really bad. Either way he wanted access to relatively fresh air if he needed it.

Jam it back in, in the dark.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 5, 2011, 11:26 PM Local time: Apr 5, 2011, 08:26 PM #58 of 436
Well, more creepy dark tunnels to go down. Why couldn't tombs be a little more cheery? It would certainly help their reputation.

Garold lights his second sunrod and follows the cowman.

There's nowhere I can't reach.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 7, 2011, 04:25 AM Local time: Apr 7, 2011, 01:25 AM #59 of 436
1 Die Roll
 Description
Die
Result
chains n' walls
1d20
18
Garold stared into the mist. "Well... that's creepy." Then he rounded the corner to see what the kobold and halfling were so excited about. "...and that's just... weird."

He had to admit though, he did kinda want to see what would happen when the lock was picked. Normally picking a lock opens something, but in this case the chains just went to the walls. Almost as if picking this lock would instead grant you the option to take the lock itself. Unless of course the walls were actually being held in place by the chains. Then things could get ugly.

Garold moved forward to get a better look at the end of the tunnel, but stayed south of the 3-foot ledge.

Perception check

This thing is sticky, and I don't like it. I don't appreciate it.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 11, 2011, 02:49 PM Local time: Apr 11, 2011, 11:49 AM #60 of 436
1 Die Roll
 Description
Die
Result
too damn foggy
1d20
1
Garold heard fire erupt in the misty cavern, followed shortly by the sound of Beefi vomiting. Whatever was going on, he was sure Slim was having a good time. Seeing no real benefit to messing with the lock, Garold decided to wander into the mist and see if his canine senses could help him find any secret exits or anything else noteworthy.

Perception Check

I am a dolphin, do you want me on your body?
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 16, 2011, 07:06 PM Local time: Apr 16, 2011, 04:06 PM #61 of 436
5 Dice Rolls
 Description
Dice
Result
shiny rocks
1d20
11
bison headbutt
1d6
6
oops
1d8
3
spear a rock
1d20
8
Bison bowling
1d20
19
Garold could just barely see past the rockmen, but what he did see was very bad. The mace was their best hope against an undead dragon, and its wielder was already missing chunks. At least he seemed to be in a fighting mood; Garold doubted they could settle this one with poetry.

For a moment Garold considered running away, but then he remembered there was nowhere to run to anyway. "Well shit. In for a copper piece, in for a gold piece," he thought before heading straight at one of the animate rocks.

Move to -A-36

Clear a path stoners, we've got dragon re-slaying to do!

Stampede Shot on Geonid B

Hit! Geonid B takes 15 damage and is pushed up to 4 squares (to the East), then anything adjacent is pushed 2 squares.

Minor(?) Action - Nature check on Geonids

I was speaking idiomatically.

Last edited by Animechanic; Apr 16, 2011 at 07:13 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 22, 2011, 08:49 PM Local time: Apr 22, 2011, 05:49 PM #62 of 436
5 Dice Rolls
 Description
Dice
Result
damage
1d8
5
wind vs. F
1d20
2
wind vs. D
1d20
2
wind vs. B
1d20
10
wind vs. A
1d20
7
Garold had hugged a few trees in his life, but this was the first time a rock had ever hugged him. It was unpleasant. Fortunately his throwing arm was still free. He still had no idea what these things were, but he liked the look of the purple gems they were composed of. If they were instead stones he had found, he would put them in a rock tumbler. Idea!

Windstorm strike centered on Gra-fa-zut.
Geonids A and B are hit for 11 damage and pushed 4 squares west


How disappointing. He had hoped for a cyclone of rock whirling around the calm where Gra-fa-zut stood, but only two had been moved, and even then they were too heavy to do anything more than slide across the floor. Ah well, at least the swordmage wasn't buried in a sentient landslide anymore.

What kind of toxic man-thing is happening now?

Last edited by Animechanic; Apr 22, 2011 at 08:59 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 26, 2011, 12:26 PM Local time: Apr 26, 2011, 09:26 AM #63 of 436
1 Die Roll
 Description
Die
Result
bam
1d8
2
The geonid gripping Garold was unsurprisingly irritated when he attacked it's brethren with a windstorm. Fortunately its distraction at its fellow rock monsters' plight makes its clumsy swing easy to duck under. Garold uses the opportunity to get it the hell away from him.

Immediate interrupt
Spirit's rebuke on Geonid C. 8 damage and pushed 1 square N.


Interrupt occurs during my turn and I still have a move action left.

Move Action - Head south staying up against the cave wall.

FELIPE NO

Last edited by Animechanic; Apr 27, 2011 at 07:40 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old Apr 30, 2011, 03:27 AM Local time: Apr 30, 2011, 12:27 AM #64 of 436
2 Dice Rolls
 Description
Dice
Result
magic animal spear
1d20
5
CPR
1d20
3
Things were not looking good. The rest of the party wouldn't last long with two of the best fighters down. Uxig was surrounded now, and Beefi wasn't particularly easy to get at either, but he had to do something.

Move action and Standard Action - Move and a move down around dragon to get to Beefi.
Minor Action - Heal check to allow Beefi to use his second wind.


"You better appreciate this, pot roast," he said as he applied pressure in an attempt to stem the bleeding.

Heal check = 11. Good enough! Beefi gets to use his second wind, but doesn't gain the defensive bonus from it.

Action Point - Call of the Ghost Wolf on Dragon.
Garold's spear bounces harmlessly off of the dracolich's hide, but a wolf spirit appears next to Slim anyway.
Wolf Spirit occupies square I-33. Wolf Spirit provides flanking bonus, and any attacks made while flanking with it do an extra 2d6 damage.


What, you don't want my bikini-clad body?

Last edited by Animechanic; Apr 30, 2011 at 03:36 AM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old May 2, 2011, 07:58 PM Local time: May 2, 2011, 04:58 PM #65 of 436
6 Dice Rolls
 Description
Dice
Result
dog breath
1d20
10
batarang
1d8
1
dracolich haet bats?
1d20
19
hit D?
1d20
7
hit C?
1d20
5
hit E?
1d20
17
Garold had been lucky so far in that the dragon had largely ignored him. He figured the more targets presented to it, the less likely its attention would fall on him.

Move action - move to square south of Slim

Garold wasn't as familiar with reptilian physiology as he was with mammalian, so he tried to think of a way to jolt Slim awake without potentially causing more harm.

"Hmm..." He looked at the spirit he had summoned. "Wolf, lick his face!

Heal check = 18. Slim gets to use his second wind as a free action with no defense bonus.

Satisfied that he had resolved that situation, he returned his attention to the enemies. It had been bothering him the whole time, but this cave was completely devoid of bats. Maybe the dracolich really hated them. Time to find out!

Swarming bats centered on F-32
Geonids C, D, and E hit. Dracolich hit. 7 damage to all.
Geonid C slid one S. Geonid D slid one W. Geonid E slid one NE. Dracolich slid one S.


Jam it back in, in the dark.

Last edited by Animechanic; May 2, 2011 at 08:17 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old May 18, 2011, 09:41 PM Local time: May 18, 2011, 06:41 PM #66 of 436
2 Dice Rolls
 Description
Dice
Result
don't you die on me!
1d20
3
dog-ish breath
1d20
18
Garold snapped back to reality to find that things had not gone so well for his allies during his last leave of his senses. He rushed to the bodies on the floor to see what could be done for his stricken comrades.

Move to one square south of Slim.

He surveyed Gra-Fa Zut's injuries and was relieved to find he was only unconscious. Dog breath had certainly worked on Slim, and Garold had unfortunately been unable to brush his teeth since they'd entered the tomb. He took a deep breath and exhaled in the genasi's face.

Minor action - heal check.
Success! GFZ can spend second wind as a free action but doesn't gain defense bonus from it.


Gra suddenly sputtered and coughed, then shoot Garold a glare. He was going to be fine. Garold then turned his attention to Slim, who was on the floor, again. Upon getting a good luck at the crumpled form he threw up in the back of his mouth a little bit. He had to watch closely for faint breathing to even be sure the kobold was still alive. He certainly didn't have the medical training required for this, but he decided he had to do something. Garold attempted to wipe off the toxic gunk covering most of Slim's body, and upon uncovering squishy things he was fairly sure were vital and should not be on the outside of the body, made an effort to return them to the inside where they belong.

Minor action - stabilize the dying. Failed

Unfortunately the help he could offer didn't seem to do much for Slim's condition.

Most amazing jew boots

Last edited by Animechanic; May 18, 2011 at 09:55 PM.
Animechanic
whipping boy


Member 1106

Level 23.57

Mar 2006


Old May 21, 2011, 11:37 PM Local time: May 21, 2011, 08:37 PM #67 of 436
4 Dice Rolls
 Description
Dice
Result
alternative medicine
1d20
4
watch out for snakes!
1d6
4
impaling
1d8
3
Angry time
1d20
18
Here Garold was trying to save a dying man, and this stupid rock thing was inconsiderate enough to walk up and slug him. Couldn't it see he didn't have time to deal with it?. Even worse, the blood from his shoulder was now flowing down his arm onto his hand, making his work on Slim more difficult, and potentially causing more harm by transferring blood-borne pathogens. Garold was starting to get angry. REALLY ANGRY!

With a deepening growl his face grew into a snout, baring long teeth. His hair grew longer and his muscles strained against his clothes.
Minor - Longtooth Shifting.

He turned on the focus of his new rage. It was time to hurt something.
Standard - Serpent Arrow as a melee attack on Geonid. If GFZ already killed it, then as a ranged attack on Dracolich instead.
Hit! 15 damage.


With that taken care of, he returned his attention to Slim on the ground next to him. He tried to think of a proper treatment solution, but his mind was still too clouded by anger to come up with anything useful. This angered him more, and he simply yelled "STOP DYING!" at the unconscious kobold.
Minor - Heal check - stabilize the dying.
Failed.


Most amazing jew boots

Last edited by Animechanic; May 21, 2011 at 11:44 PM.
Closed Thread

Tags
dungeons and dragons, furious five, howard the goose, it keeps happening, lava, poetry, skulls


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Tomb of Horrors (GFF D&D Adventure X)

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