Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.
Reply
 
Thread Tools
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 01:53 AM Local time: May 7, 2007, 10:53 PM #1 of 207
Ditto the Skepticism, though I am surprised they're actually trying something new.

Still, I like to know what happened with Chrono, they instead went ahead with a new Mana and look how well that turned out...

Though making something completly new might make them realise what it takes to make a great game...

Jam it back in, in the dark.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 03:22 AM Local time: May 8, 2007, 12:22 AM #2 of 207
This all prob stemmed from the fact that Vaan looked girly in FF12, so they feel the need to remedy that and reaasure people or something.

I swear if Nomura leaves, its the end of Square untill I see some competance in their game making or marketting in games OTHER than Nomura's works. The more I think about the two main characters the more contrived it sounds.

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 03:38 AM Local time: May 8, 2007, 12:38 AM #3 of 207
Well so far it LOOKS good, but then again I expect no less from Square in terms of visual eye candy. Thanks kainlightwind!

This thing is sticky, and I don't like it. I don't appreciate it.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 03:54 AM Local time: May 8, 2007, 12:54 AM #4 of 207
From what I heard Dawn of Mana wasn't that great, at least from importers. And there's a lack of 2 player which I believe was in almost every Mana game.

And yeah, the pacing was crap in KH2,(though Final Mix fixed a number of problems I had with the new scenes) but I don't think the story was crap. The difficulty was too easy, but now that I got Final Mix, I went back to proud anyway cause critical is torture. And like you said, at least its fun. FF12 was very dull to me, and aside from KH there wasn't any recent Square release that was really solid , (aside from Enix games like VP2).

And then before this was announced, all I see in Squares upcoming lists is a whole bunch of FFs, and FF1 and 2 were being re released over and over and over again.

Advent Children is a mix bag, there was no way to tell a a story that measures up the original in less than 2 hours, but the CG and animation is sleek. Yet the pacing still had issues. But overall I was more entertained than FF12.

Its all our own opinion, But looking at the insame succeess of KH, you have to admit that losing Nomura will have a pretty big impact.

How ya doing, buddy?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; May 8, 2007 at 04:15 AM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 06:12 AM Local time: May 8, 2007, 03:12 AM #5 of 207
I wouldn't say I worship him, seeing as I did point out flaws that I didn't like. But he seems to be the only one that's creating solid products and no major hiccups. FF12 was a very troubled production from various sources. Whatever trouble they had with KH was probably minimal enough to not cause a big fuss over.

Resi Evil, MGS, Silent Hill and alot of other franchises are successful, but I don't see their upcoming lists with 20 ish titles all under the same franchise and name.

And while its refreshing to finally see something new and original, the whole seperate demographic main characters just sounds so bleh, like they're trying to hard to PROVE something.

"We CAN make awesome MAIN characters that are as manly and cool like Solid Snake!!

.......................

REALLY! We swear!"


And who likes try hards and wannabes?

All I ask is for Square to not sound incompetant with their game concepts. I mean first is the mikling of the 10 or more FFs, and now its a "we're trying to be pleasing to both very different demographics" strategy.

I'm not saying its easy, but its also not impossible to create ONE character that appears to BOTH demographics. You just need hard work and TALENT Square! Making two characters seem like the lazy and cowards way out of creating one that is well developed enough to be memorable.

I was speaking idiomatically.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; May 8, 2007 at 06:20 AM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 11:16 PM Local time: May 8, 2007, 08:16 PM #6 of 207
Also I find it bizarre that Game Informer, a US magazine is the first magazine to ever get shots from the game, its Square trying to get more focused on the US market by telling us "Don't worry, if you hate our girly main characters, we created one just for you?"

I mean usually the big news from SE always ended up on a magazine like Jump first in Japan, weekly ones. I believe the US doesn't HAVE any weekly game mags.

Quote:
Oh, definitely. The real problem, at least in my opinion, is the apparent lack of new blood or talent. That would explain Nomura's rampage across their games. I'm sure if they tried, they could still appeal to their target demographic and old fans and try something new, but maybe they don't see the risk as worthwhile?

Edit: Ah, something else. The culture may have changed, such that the development environment isn't tolerant of new ideas or approaches to features we've taken for granted.
If the culture has changed, then how come it only has really affected Square? I mean the other companies haven't exactly filled out their list of Upcoming games with just one franchise. And then we have games like Okami from Clover which was pretty fresh and new.

Trouble is Square is just way too famous and over shadowing other RPGs. Yeah, I may be a huge KH fan, but I still like venture more into different RPGs, which is why I'm glad GFF is back so I can read up on other RPGs and try them out. I have my eyes on Odin Sphere now. I mean, I went to two gaming concerts and naturally Square images didn't appear on their screens. Why? Cause they know they're too famous for it now, and to them its "better" to be more protective of their work, and unlike games like Odin Sphere they don't need show their game shots and videos cause they feel they don't need to market it, cause over 90% of the audience there are already fans of Square games and music.

I think that arrogance has affected the way they make their games, along with the lack of new talent. Strange is Konami and Capcom have franchises that can deem them into such pride, yet I haven't seen them go down the Square route or milking, nor did they went protective of their video material, so MGS videos defintly were at both game concerts I went. Why is Square the only exception?

What kind of toxic man-thing is happening now?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; May 8, 2007 at 11:24 PM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 11:33 PM Local time: May 8, 2007, 08:33 PM #7 of 207
I don't believe FF7 or 10 was his work, he only did the character designs. KH is the first games he ever took on the direction helm. I think his point was that its not a Nomura trait, but a Square trait to keep making director cuts to games.

I wish people if they don't like a particular staff member like Nomura, at least blame him in games he actually directed. KH2 was still solid in its gameplay and I had alot of fun despite some story and pacing problems, but the story to be was still solid enough, probably cause I really love the characters. If people still think he's a hack or not a great game maker cause they didn't like KH2, then fine, but at least your opinion is informed. Stop trying to pin him on everything that goes wrong in Square just because he has some credits in multiple projects. The only games we CAN blame is the KH series, Versus 13 and the upcoming DS It's a Wonderful Life.

And getting back to THIS game, Last Remnant, the director is Hiroshi Takai, who also directed The Bouncer. Keep in mind though that similar to Xenogears, the game's developement was cut short by Square's impatience to the point that Dream Factory no longer works with them. So take it as you will...

FELIPE NO


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; May 8, 2007 at 11:38 PM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old May 8, 2007, 11:58 PM Local time: May 8, 2007, 08:58 PM #8 of 207
I guess when he's hated as a character designer, it's only natural to hate him as a game designer and not distinguish the two. I do see he's not shy about remaining visible though, so that does give off the illusion he's more important than he seems.
It could be because he was the one that came up with the idea of making Aeris's death in FF7 to be more realistic, instead of the stupid hero sacrifice build up that most movies did. (Which they used Cait Sith as a parody to that.) It may be thanks to that, he started coming up with more ideas, which led him to both directional helm at KH and FF7 AC. People then slammed him cause AC wasn't the perfect movie in terms of story. But they fail to realise is that

A: AC is not a game, but a movie, and Nomura hasn't had experience in that field.

B: There is NO WAY a movie can tell a story that even measures up to the scale of any RPG.

You can't slam everything on one person without giving it some thought. KH2 was suppose to have alot of stuff from Final Mix, but it was because of schedule and BUDGET that they can't put it in, and NOT because Nomura's incompetant. And his character designs are all subjective in opinion.

Quote:
That's interesting about the Bouncer though...Makes sense, now that I think about it (since so many people said the game was supposed to be a lot bigger, more interactive environments, etc and it turned out ridiculously short/simple to get in on the post PS2-launch). Shame, but yeah, XG had the same issue.
And I was looking forward to the Bouncer too. Story wise it was solid, the length of a movie, and it had great characters which were all voiced so well in English. (Which led to my dismay in how FFX's voices were up and down in quality despite some great VAs in the title) The combat wasn't bad either and Multiplayer was so much fun. Then Square had to ruin it by cutting it short...

What, you don't want my bikini-clad body?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Jun 2, 2007, 03:12 AM Local time: Jun 2, 2007, 12:12 AM #9 of 207
http://kotaku.com/gaming/spiketv/the...ght-265270.php

Quote:
Tonight's episode of Game Head on SpikeTV promises a "broadcast exclusive" look at Square-Enix's newest IP, The Last Remnant. The PLAYSTATION 3 and Xbox 360 role-playing game was announced recently as the first Square-Enix title to take advantage of the Unreal Engine 3 platform, so I expect pretty graphics and even prettier cinematics.

That's 1 AM tonight (or extremely early tomorrow morning) if you're planning on staying up or scheduling tonight's Tivo recording.
If anyone has video links, please post here.

Jam it back in, in the dark.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Jul 6, 2007, 04:25 AM Local time: Jul 6, 2007, 01:25 AM #10 of 207
Even though it barely showed gameplay, I can sorta start seeing where the tactics and call for renforcements can work. I just hope it does turn out to be a good quality game, as it would encourage Square to get out of their comfort zone and do more different original games.

There's nowhere I can't reach.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Aug 17, 2008, 06:07 AM Local time: Aug 17, 2008, 03:07 AM #11 of 207
Wow, I didn't even noticed this untill I looked it up on Wiki on a lark for news, we now have a 360 release date.

IGN: The Last Remnant Dated for 360 and Announced for PC

November 20th worldwide release date for the 360 version.

http://na.square-enix.com/remnant/landing.html

Official site launces in a day or so. E2 trailer is up and from what I can tell, the graphics are hot (Duh) and the voice acting actually sounds pretty good.

Gameplay? Since when did Square showed off gameplay?

This thing is sticky, and I don't like it. I don't appreciate it.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Aug 17, 2008 at 06:12 AM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Aug 20, 2008, 03:22 AM Local time: Aug 20, 2008, 12:22 AM 1 #12 of 207
I think from the sounds of it, Europe is included. Otherwise IGN would have phrased it differently.

Also, the countdown has ended for the official US site and we now can get.... Nothing. Absolutly nothing. The site is the same except the clock is gone.

What the hell was that countdown for then?

How ya doing, buddy?


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Aug 20, 2008 at 03:26 AM.
Kairi Li
Misuzu


Member 1088

Level 32.83

Mar 2006


Reply With Quote
Old Oct 9, 2008, 02:04 PM Local time: Oct 9, 2008, 11:04 AM #13 of 207
First gameplay footage, after such a long time since announcment too.

TGS 2008: The Last Remnant gameplay videos - TGS 2008 - Forever Fantasy

So far the gameplay footage looks kinda boring and slow... Maybe I'm getting jaded with turn based combat, and it seems like the wait time between inputting commands and watching guys hit each other once looks alot longer in THIS game...

I was speaking idiomatically.


{ :: ~ Air - the 1000th Summer ~ :: }

:: That sea went on forever, into the blue distance ::
* That road went on forever, continuing straight ahead *

~ : Summer comes again, shining silver : ~
: When I close my eyes, suddenly I can see that day's blue sky :

Last edited by Kairi Li; Oct 9, 2008 at 02:28 PM.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] The Last Remnant: Life at 12 frames a second is a beautiful thing.

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What the fuck do you want to do with that thing you call your life? YeOldeButchere The Quiet Place 47 Dec 1, 2006 11:28 PM
Living life with no regrets Wall Feces The Quiet Place 31 Sep 1, 2006 02:30 AM
Metal Gear Solid 3: Subsistence Soldier Video Gaming 341 May 21, 2006 10:51 AM


All times are GMT -5. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.