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Where the fuck is dodge roll? How can you make a game like this and not have dodge roll? Dash does not cut it. I feel like a sitting duck coming out of block. Game would be a lot better if they toned the scale down a bit for more close quarters combat. Something akin to NGII.
How ya doing, buddy? |
We spoke about the demo an hour or so after it hit marketplace and pretty much agreed with each other that it needs to be more focused on close combat, more intuitive and dodge roll needed.
There's nowhere I can't reach. |
This thing is sticky, and I don't like it. I don't appreciate it. |