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[Multiplatform] Star Wars: The Force Unleashed - Making an entrance the FORCE PUSH DOOR RAPE WAY.
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Ramenbetsu
Ramengatari: The Story of the Noodle Samurai


Member 1053

Level 23.72

Mar 2006


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Old Aug 22, 2008, 03:35 AM #1 of 54
Where the fuck is dodge roll? How can you make a game like this and not have dodge roll? Dash does not cut it. I feel like a sitting duck coming out of block. Game would be a lot better if they toned the scale down a bit for more close quarters combat. Something akin to NGII.

How ya doing, buddy?

Last edited by Ramenbetsu; Aug 22, 2008 at 03:41 AM.
Ramenbetsu
Ramengatari: The Story of the Noodle Samurai


Member 1053

Level 23.72

Mar 2006


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Old Aug 22, 2008, 05:48 AM #2 of 54
We spoke about the demo an hour or so after it hit marketplace and pretty much agreed with each other that it needs to be more focused on close combat, more intuitive and dodge roll needed.

There's nowhere I can't reach.
Ramenbetsu
Ramengatari: The Story of the Noodle Samurai


Member 1053

Level 23.72

Mar 2006


Reply With Quote
Old Aug 22, 2008, 01:49 PM #3 of 54
Just give the fucking Dash invincibility frames, it doesn't necessary have to be a "roll" so much as a move with evasive properties. I mean, how vulnerable are you coming out of dash in that game, anyway?

PS: Nothing should emulate Ninja Gaiden 2 level design. NOTHING.
Its not really that i want a move with invul frames (though that would be nice). I would just like something to do OUT of a block that doesn't leave me standing there, vulnerable for a second.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Star Wars: The Force Unleashed - Making an entrance the FORCE PUSH DOOR RAPE WAY.

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