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Fuck off. DS is all about the future, innovation, fun and quick gaming. RPGS are all about bullshit ancient gaming conventions based around the limitations of hardware two decades ago.
There is no better proof in the way that all you RPG fanboys demanding fulfillment in this thread crap on about sequels and shit. Nup Camelot aren't allowed to have new ideas, has to be Golden Sun 3, can't be Silver Moon or anything like that.
Jam it back in, in the dark. |
The turn based battle system was invented because they couldn't simulate any kind of meaningful battle with a crosspad and two buttons. Since we are no longer playing on a NES because it's 2006 I don't expect Dragon Quest -Insert huge roman numeral here- to still be stuck with this same, almost unchanged system, despite us having analoge controllers with many times the number of buttons. Every single other genre has moved on from it's roots.
Yet the only example Elixer can give is the graphical improvement of RPGs. Half Life 2 is far more than a graphically enhanced Wolfenstein yet what is Grandia 3 to Dragon Quest 1? So back to topic. RPGs should shape up and embrace the future if they expect to be worthwhile additions to the DS library. Tales of the Tempest at least looks to be trying with it's touch screen controlled tri-linear motion battles. There's nowhere I can't reach. |
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