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Unnecessary Violence, language, and 'Darkness' in games
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RABicle
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Member 1049

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Mar 2006


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Old Apr 7, 2006, 02:48 AM Local time: Apr 7, 2006, 03:48 PM #1 of 37
Are people seriously offended by "damn"?
You can't be serious.

Jam it back in, in the dark.
RABicle
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Old Apr 7, 2006, 03:17 AM Local time: Apr 7, 2006, 04:17 PM #2 of 37
Also I find it hard to believe that we're having this discussion without mentioning Prince of Persia Warrior Within. You know the game that because of the poor sales of it's predecessor was overloaded with violence, angst, swearing and darkness. Despite everyone agreeing this was for the worse, it actually sold more copies.

While we highbrow gamers may look down on this, the casual market lapped it up.

There's nowhere I can't reach.
RABicle
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Old Apr 7, 2006, 10:09 AM Local time: Apr 7, 2006, 11:09 PM #3 of 37
Originally Posted by chaofan
While having a conversation with some of my bogan friends back in 200...3 I think, we were discussing games...
"Prince of Persia is coming out! Remember the old game?"
"Nah that fucking sucked shit mate. I wanna play GTA3 man! It's like fucking awesome! The fucking graphics are shit cool! You can fucking like, fucking use a fucking bazooka and fucking tear up shit!"
Woah this reminds me of a conversation I had about the game.
"Hey guys this Prince of Persia Sands of Time is so fucking awesome you should all get it, you're lucky because normally only Nintendo get's the good games but this one's even on Xbox!"
"Prince opf Persia? Nah faggy kiddy nintendo shit"
"WHAT!"
"You heard me"
"HE KILLS HIS OWN FATHER!"
"..."
"THERE'S A SEX SCENE! HOW IS THIS KIDDY?"
"Whatever man jsut the way it looks, kiddy shit"

Originally Posted by Newbie1234
Cheap games like Capcom's Beat Down: Fists of Vengeance for PS2 tend to be filled with mindless swearing.
FISTS of Vengence! FISTS! This game sounds extreme.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Unnecessary Violence, language, and 'Darkness' in games

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