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[Wii] Red Steel
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RABicle
TEHLINK


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Mar 2006


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Old Apr 8, 2006, 07:36 AM Local time: Apr 8, 2006, 08:36 PM #1 of 154
Originally Posted by Megalith
I like how the people holding the controller in front of them look like total nerds.
I like how this is the only negative comment Megalith can make.

Jam it back in, in the dark.
RABicle
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Old Apr 8, 2006, 12:44 PM Local time: Apr 9, 2006, 01:44 AM #2 of 154
Whatever, this is the future. Do you see kids playing their first ever video game holding the controller motionless and extremely relaxed? No you dont.

THis game will force us to become excited, we will enjoy playing it even if we don't want to. Revolution takes everything a step ahead of every other console. This game will require true skill based off practise and you're natural co-ordination. Getting headhsots based of minute thumb movements via dual analoge is for real retards.

There's nowhere I can't reach.
RABicle
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Old Apr 9, 2006, 12:07 AM Local time: Apr 9, 2006, 01:07 PM #3 of 154
But the game is the controller BlueMikey. We're essentially talking about the way this pioneering title will control, it's intergral to the game.

This thing is sticky, and I don't like it. I don't appreciate it.
RABicle
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Old Apr 9, 2006, 04:06 AM Local time: Apr 9, 2006, 05:06 PM #4 of 154
Quote:
I mean really, is it necessary to be able to hold your gun sideways to shoot? No, but it's cool, and it's a way to show off the controller.
Actually it is. If you've played any of the recent Ghost Recon games, developed by the same team behind this game, they incorperate a peak around corners button that allows you to take pot shots from behind a wall for instance. Half the game is built around this aspect. It willbe incorperated in a similar way for Red Steel.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Red Steel

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